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Differential effect of motivational features on training improvements in school-based cognitive training

Overview of attention for article published in Frontiers in Human Neuroscience, April 2014
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (88th percentile)
  • Good Attention Score compared to outputs of the same age and source (68th percentile)

Mentioned by

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1 news outlet
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4 X users
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1 Facebook page

Citations

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109 Dimensions

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208 Mendeley
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Title
Differential effect of motivational features on training improvements in school-based cognitive training
Published in
Frontiers in Human Neuroscience, April 2014
DOI 10.3389/fnhum.2014.00242
Pubmed ID
Authors

Benjamin Katz, Susanne Jaeggi, Martin Buschkuehl, Alyse Stegman, Priti Shah

Abstract

Cognitive training often utilizes game-like motivational features to keep participants engaged. It is unclear how these elements, such as feedback, reward, and theming impact player performance during training. Recent research suggests that motivation and engagement are closely related to improvements following cognitive training. We hypothesized that training paradigms featuring game-like motivational elements would be more effective than a version with no motivational elements. Five distinct motivational features were chosen for examination: a real-time scoring system, theme changes, prizes, end-of-session certificates, and scaffolding to explain the lives and leveling system included in the game. One version of the game was created with all these motivational elements included, and one was created with all of them removed. Other versions removed a single element at a time. Seven versions of a game-like n-back working memory task were then created and administered to 128 students in second through eight grade at school-based summer camps in southeastern Michigan. The inclusion of real-time scoring during play, a popular motivational component in both entertainment games and cognitive training, was found to negatively impact training improvements over the three day period. Surprisingly, scaffolding to explain lives and levels also negatively impacted training gains. The other game adjustments did not significantly impact training improvement compared to the original version of the game with all features included. These findings are preliminary and are limited by both the small sample size and the brevity of the intervention. Nonetheless, these findings suggest that certain motivational elements may distract from the core cognitive training task, reducing task improvement, especially at the initial stage of learning.

X Demographics

X Demographics

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 208 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 3 1%
Germany 1 <1%
Switzerland 1 <1%
France 1 <1%
Netherlands 1 <1%
United States 1 <1%
Poland 1 <1%
Unknown 199 96%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 43 21%
Student > Master 31 15%
Researcher 29 14%
Student > Bachelor 21 10%
Student > Doctoral Student 17 8%
Other 36 17%
Unknown 31 15%
Readers by discipline Count As %
Psychology 88 42%
Neuroscience 16 8%
Computer Science 15 7%
Social Sciences 12 6%
Medicine and Dentistry 10 5%
Other 26 13%
Unknown 41 20%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 13. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 21 June 2022.
All research outputs
#2,816,560
of 25,410,626 outputs
Outputs from Frontiers in Human Neuroscience
#1,339
of 7,695 outputs
Outputs of similar age
#27,641
of 241,730 outputs
Outputs of similar age from Frontiers in Human Neuroscience
#67
of 215 outputs
Altmetric has tracked 25,410,626 research outputs across all sources so far. Compared to these this one has done well and is in the 88th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 7,695 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 14.9. This one has done well, scoring higher than 82% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 241,730 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 88% of its contemporaries.
We're also able to compare this research output to 215 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 68% of its contemporaries.