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Video game training and the reward system

Overview of attention for article published in Frontiers in Human Neuroscience, February 2015
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (98th percentile)
  • High Attention Score compared to outputs of the same age and source (96th percentile)

Mentioned by

news
7 news outlets
blogs
2 blogs
twitter
15 X users
facebook
3 Facebook pages
video
1 YouTube creator

Citations

dimensions_citation
56 Dimensions

Readers on

mendeley
262 Mendeley
citeulike
1 CiteULike
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Title
Video game training and the reward system
Published in
Frontiers in Human Neuroscience, February 2015
DOI 10.3389/fnhum.2015.00040
Pubmed ID
Authors

Robert C. Lorenz, Tobias Gleich, Jürgen Gallinat, Simone Kühn

Abstract

Video games contain elaborate reinforcement and reward schedules that have the potential to maximize motivation. Neuroimaging studies suggest that video games might have an influence on the reward system. However, it is not clear whether reward-related properties represent a precondition, which biases an individual toward playing video games, or if these changes are the result of playing video games. Therefore, we conducted a longitudinal study to explore reward-related functional predictors in relation to video gaming experience as well as functional changes in the brain in response to video game training. Fifty healthy participants were randomly assigned to a video game training (TG) or control group (CG). Before and after training/control period, functional magnetic resonance imaging (fMRI) was conducted using a non-video game related reward task. At pretest, both groups showed strongest activation in ventral striatum (VS) during reward anticipation. At posttest, the TG showed very similar VS activity compared to pretest. In the CG, the VS activity was significantly attenuated. This longitudinal study revealed that video game training may preserve reward responsiveness in the VS in a retest situation over time. We suggest that video games are able to keep striatal responses to reward flexible, a mechanism which might be of critical value for applications such as therapeutic cognitive training.

X Demographics

X Demographics

The data shown below were collected from the profiles of 15 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 262 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 2 <1%
France 1 <1%
Austria 1 <1%
United Kingdom 1 <1%
Kenya 1 <1%
Japan 1 <1%
Spain 1 <1%
Unknown 254 97%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 45 17%
Student > Master 44 17%
Researcher 31 12%
Student > Ph. D. Student 29 11%
Student > Postgraduate 12 5%
Other 39 15%
Unknown 62 24%
Readers by discipline Count As %
Psychology 91 35%
Neuroscience 18 7%
Medicine and Dentistry 16 6%
Computer Science 12 5%
Social Sciences 10 4%
Other 50 19%
Unknown 65 25%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 88. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 22 February 2024.
All research outputs
#481,865
of 25,378,284 outputs
Outputs from Frontiers in Human Neuroscience
#213
of 7,682 outputs
Outputs of similar age
#6,023
of 360,753 outputs
Outputs of similar age from Frontiers in Human Neuroscience
#7
of 171 outputs
Altmetric has tracked 25,378,284 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 98th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 7,682 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 14.9. This one has done particularly well, scoring higher than 97% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 360,753 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 98% of its contemporaries.
We're also able to compare this research output to 171 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 96% of its contemporaries.