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Neural Basis of Video Gaming: A Systematic Review

Overview of attention for article published in Frontiers in Human Neuroscience, May 2017
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • Among the highest-scoring outputs from this source (#23 of 7,751)
  • High Attention Score compared to outputs of the same age (99th percentile)
  • High Attention Score compared to outputs of the same age and source (97th percentile)

Mentioned by

news
66 news outlets
blogs
12 blogs
twitter
118 X users
facebook
6 Facebook pages
googleplus
1 Google+ user
reddit
1 Redditor
video
3 YouTube creators

Citations

dimensions_citation
156 Dimensions

Readers on

mendeley
657 Mendeley
citeulike
1 CiteULike
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Title
Neural Basis of Video Gaming: A Systematic Review
Published in
Frontiers in Human Neuroscience, May 2017
DOI 10.3389/fnhum.2017.00248
Pubmed ID
Authors

Marc Palaus, Elena M. Marron, Raquel Viejo-Sobera, Diego Redolar-Ripoll

Abstract

Background: Video gaming is an increasingly popular activity in contemporary society, especially among young people, and video games are increasing in popularity not only as a research tool but also as a field of study. Many studies have focused on the neural and behavioral effects of video games, providing a great deal of video game derived brain correlates in recent decades. There is a great amount of information, obtained through a myriad of methods, providing neural correlates of video games. Objectives: We aim to understand the relationship between the use of video games and their neural correlates, taking into account the whole variety of cognitive factors that they encompass. Methods: A systematic review was conducted using standardized search operators that included the presence of video games and neuro-imaging techniques or references to structural or functional brain changes. Separate categories were made for studies featuring Internet Gaming Disorder and studies focused on the violent content of video games. Results: A total of 116 articles were considered for the final selection. One hundred provided functional data and 22 measured structural brain changes. One-third of the studies covered video game addiction, and 14% focused on video game related violence. Conclusions: Despite the innate heterogeneity of the field of study, it has been possible to establish a series of links between the neural and cognitive aspects, particularly regarding attention, cognitive control, visuospatial skills, cognitive workload, and reward processing. However, many aspects could be improved. The lack of standardization in the different aspects of video game related research, such as the participants' characteristics, the features of each video game genre and the diverse study goals could contribute to discrepancies in many related studies.

X Demographics

X Demographics

The data shown below were collected from the profiles of 118 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 657 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Finland 1 <1%
Spain 1 <1%
United States 1 <1%
Unknown 654 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 101 15%
Student > Ph. D. Student 90 14%
Student > Master 85 13%
Researcher 58 9%
Student > Doctoral Student 27 4%
Other 101 15%
Unknown 195 30%
Readers by discipline Count As %
Psychology 187 28%
Neuroscience 62 9%
Medicine and Dentistry 35 5%
Computer Science 30 5%
Social Sciences 25 4%
Other 94 14%
Unknown 224 34%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 693. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 20 February 2024.
All research outputs
#30,590
of 25,715,849 outputs
Outputs from Frontiers in Human Neuroscience
#23
of 7,751 outputs
Outputs of similar age
#565
of 328,282 outputs
Outputs of similar age from Frontiers in Human Neuroscience
#4
of 186 outputs
Altmetric has tracked 25,715,849 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 99th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 7,751 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 15.0. This one has done particularly well, scoring higher than 99% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 328,282 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 99% of its contemporaries.
We're also able to compare this research output to 186 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 97% of its contemporaries.