↓ Skip to main content

A new adaptive videogame for training attention and executive functions: design principles and initial validation

Overview of attention for article published in Frontiers in Psychology, May 2014
Altmetric Badge

About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (92nd percentile)
  • High Attention Score compared to outputs of the same age and source (83rd percentile)

Mentioned by

blogs
2 blogs
twitter
8 X users
reddit
1 Redditor

Citations

dimensions_citation
35 Dimensions

Readers on

mendeley
207 Mendeley
citeulike
1 CiteULike
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
A new adaptive videogame for training attention and executive functions: design principles and initial validation
Published in
Frontiers in Psychology, May 2014
DOI 10.3389/fpsyg.2014.00409
Pubmed ID
Authors

Veronica Montani, Michele De Filippo De Grazia, Marco Zorzi

Abstract

A growing body of evidence suggests that action videogames could enhance a variety of cognitive skills and more specifically attention skills. The aim of this study was to develop a novel adaptive videogame to support the rehabilitation of the most common consequences of traumatic brain injury (TBI), that is the impairment of attention and executive functions. TBI patients can be affected by psychomotor slowness and by difficulties in dealing with distraction, maintain a cognitive set for a long time, processing different simultaneously presented stimuli, and planning purposeful behavior. Accordingly, we designed a videogame that was specifically conceived to activate those functions. Playing involves visuospatial planning and selective attention, active maintenance of the cognitive set representing the goal, and error monitoring. Moreover, different game trials require to alternate between two tasks (i.e., task switching) or to perform the two tasks simultaneously (i.e., divided attention/dual-tasking). The videogame is controlled by a multidimensional adaptive algorithm that calibrates task difficulty on-line based on a model of user performance that is updated on a trial-by-trial basis. We report simulations of user performance designed to test the adaptive game as well as a validation study with healthy participants engaged in a training protocol. The results confirmed the involvement of the cognitive abilities that the game is supposed to enhance and suggested that training improved attentional control during play.

X Demographics

X Demographics

The data shown below were collected from the profiles of 8 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 207 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 6 3%
Italy 2 <1%
Brazil 2 <1%
United States 2 <1%
Netherlands 1 <1%
Poland 1 <1%
Unknown 193 93%

Demographic breakdown

Readers by professional status Count As %
Researcher 35 17%
Student > Master 35 17%
Student > Ph. D. Student 34 16%
Student > Bachelor 26 13%
Student > Doctoral Student 13 6%
Other 32 15%
Unknown 32 15%
Readers by discipline Count As %
Psychology 80 39%
Neuroscience 14 7%
Computer Science 14 7%
Nursing and Health Professions 10 5%
Agricultural and Biological Sciences 9 4%
Other 34 16%
Unknown 46 22%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 20. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 30 May 2014.
All research outputs
#1,862,661
of 25,732,188 outputs
Outputs from Frontiers in Psychology
#3,799
of 34,766 outputs
Outputs of similar age
#18,064
of 242,419 outputs
Outputs of similar age from Frontiers in Psychology
#55
of 343 outputs
Altmetric has tracked 25,732,188 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 92nd percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 34,766 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 13.4. This one has done well, scoring higher than 89% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 242,419 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 92% of its contemporaries.
We're also able to compare this research output to 343 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 83% of its contemporaries.