Title |
Sex differences in the inference and perception of causal relations within a video game
|
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Published in |
Frontiers in Psychology, August 2014
|
DOI | 10.3389/fpsyg.2014.00926 |
Pubmed ID | |
Authors |
Michael E. Young |
Abstract |
The learning of immediate causation within a dynamic environment was examined. Participants encountered seven decision points in which they needed to choose, which of three possible candidates was the cause of explosions in the environment. Each candidate was firing a weapon at random every few seconds, but only one of them produced an immediate effect. Some participants showed little learning, but most demonstrated increases in accuracy across time. On average, men showed higher accuracy and shorter latencies that were not explained by differences in self-reported prior video game experience. This result suggests that prior reports of sex differences in causal choice in the game are not specific to situations involving delayed or probabilistic causal relations. |
X Demographics
Geographical breakdown
Country | Count | As % |
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Germany | 1 | 50% |
Unknown | 1 | 50% |
Demographic breakdown
Type | Count | As % |
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Members of the public | 2 | 100% |
Mendeley readers
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 1 | 5% |
Unknown | 18 | 95% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 5 | 26% |
Student > Master | 5 | 26% |
Student > Postgraduate | 3 | 16% |
Professor | 2 | 11% |
Student > Bachelor | 2 | 11% |
Other | 2 | 11% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 7 | 37% |
Social Sciences | 3 | 16% |
Medicine and Dentistry | 2 | 11% |
Design | 2 | 11% |
Neuroscience | 2 | 11% |
Other | 3 | 16% |