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Sex differences in the inference and perception of causal relations within a video game

Overview of attention for article published in Frontiers in Psychology, August 2014
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Title
Sex differences in the inference and perception of causal relations within a video game
Published in
Frontiers in Psychology, August 2014
DOI 10.3389/fpsyg.2014.00926
Pubmed ID
Authors

Michael E. Young

Abstract

The learning of immediate causation within a dynamic environment was examined. Participants encountered seven decision points in which they needed to choose, which of three possible candidates was the cause of explosions in the environment. Each candidate was firing a weapon at random every few seconds, but only one of them produced an immediate effect. Some participants showed little learning, but most demonstrated increases in accuracy across time. On average, men showed higher accuracy and shorter latencies that were not explained by differences in self-reported prior video game experience. This result suggests that prior reports of sex differences in causal choice in the game are not specific to situations involving delayed or probabilistic causal relations.

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 1 5%
Unknown 18 95%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 5 26%
Student > Master 5 26%
Student > Postgraduate 3 16%
Professor 2 11%
Student > Bachelor 2 11%
Other 2 11%
Readers by discipline Count As %
Psychology 7 37%
Social Sciences 3 16%
Medicine and Dentistry 2 11%
Design 2 11%
Neuroscience 2 11%
Other 3 16%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 28 September 2014.
All research outputs
#14,200,249
of 22,763,032 outputs
Outputs from Frontiers in Psychology
#15,056
of 29,675 outputs
Outputs of similar age
#121,306
of 235,588 outputs
Outputs of similar age from Frontiers in Psychology
#266
of 383 outputs
Altmetric has tracked 22,763,032 research outputs across all sources so far. This one is in the 35th percentile – i.e., 35% of other outputs scored the same or lower than it.
So far Altmetric has tracked 29,675 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 12.5. This one is in the 46th percentile – i.e., 46% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 235,588 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 45th percentile – i.e., 45% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 383 others from the same source and published within six weeks on either side of this one. This one is in the 27th percentile – i.e., 27% of its contemporaries scored the same or lower than it.