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A method for generating an illusion of backwards time travel using immersive virtual reality—an exploratory study

Overview of attention for article published in Frontiers in Psychology, September 2014
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (98th percentile)
  • High Attention Score compared to outputs of the same age and source (94th percentile)

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5 news outlets
blogs
2 blogs
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38 X users
video
1 YouTube creator

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130 Mendeley
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Title
A method for generating an illusion of backwards time travel using immersive virtual reality—an exploratory study
Published in
Frontiers in Psychology, September 2014
DOI 10.3389/fpsyg.2014.00943
Pubmed ID
Authors

Doron Friedman, Rodrigo Pizarro, Keren Or-Berkers, Solène Neyret, Xueni Pan, Mel Slater

Abstract

We introduce a new method, based on immersive virtual reality (IVR), to give people the illusion of having traveled backwards through time to relive a sequence of events in which they can intervene and change history. The participant had played an important part in events with a tragic outcome-deaths of strangers-by having to choose between saving 5 people or 1. We consider whether the ability to go back through time, and intervene, to possibly avoid all deaths, has an impact on how the participant views such moral dilemmas, and also whether this experience leads to a re-evaluation of past unfortunate events in their own lives. We carried out an exploratory study where in the "Time Travel" condition 16 participants relived these events three times, seeing incarnations of their past selves carrying out the actions that they had previously carried out. In a "Repetition" condition another 16 participants replayed the same situation three times, without any notion of time travel. Our results suggest that those in the Time Travel condition did achieve an illusion of "time travel" provided that they also experienced an illusion of presence in the virtual environment, body ownership, and agency over the virtual body that substituted their own. Time travel produced an increase in guilt feelings about the events that had occurred, and an increase in support of utilitarian behavior as the solution to the moral dilemma. Time travel also produced an increase in implicit morality as judged by an implicit association test. The time travel illusion was associated with a reduction of regret associated with bad decisions in their own lives. The results show that when participants have a third action that they can take to solve the moral dilemma (that does not immediately involve choosing between the 1 and the 5) then they tend to take this option, even though it is useless in solving the dilemma, and actually results in the deaths of a greater number.

X Demographics

X Demographics

The data shown below were collected from the profiles of 38 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 130 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 3 2%
Cyprus 1 <1%
Netherlands 1 <1%
Ireland 1 <1%
Italy 1 <1%
Israel 1 <1%
France 1 <1%
Taiwan 1 <1%
Argentina 1 <1%
Other 2 2%
Unknown 117 90%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 36 28%
Student > Master 17 13%
Researcher 14 11%
Student > Bachelor 13 10%
Professor > Associate Professor 8 6%
Other 22 17%
Unknown 20 15%
Readers by discipline Count As %
Psychology 39 30%
Computer Science 20 15%
Arts and Humanities 8 6%
Engineering 8 6%
Neuroscience 7 5%
Other 23 18%
Unknown 25 19%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 87. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 01 October 2020.
All research outputs
#491,870
of 25,522,520 outputs
Outputs from Frontiers in Psychology
#1,015
of 34,600 outputs
Outputs of similar age
#4,575
of 248,846 outputs
Outputs of similar age from Frontiers in Psychology
#21
of 374 outputs
Altmetric has tracked 25,522,520 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 98th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 34,600 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 13.3. This one has done particularly well, scoring higher than 97% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 248,846 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 98% of its contemporaries.
We're also able to compare this research output to 374 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 94% of its contemporaries.