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The impact of perception and presence on emotional reactions: a review of research in virtual reality

Overview of attention for article published in Frontiers in Psychology, January 2015
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  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (87th percentile)
  • Good Attention Score compared to outputs of the same age and source (69th percentile)

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Title
The impact of perception and presence on emotional reactions: a review of research in virtual reality
Published in
Frontiers in Psychology, January 2015
DOI 10.3389/fpsyg.2015.00026
Pubmed ID
Authors

Julia Diemer, Georg W. Alpers, Henrik M. Peperkorn, Youssef Shiban, Andreas Mühlberger

Abstract

Virtual reality (VR) has made its way into mainstream psychological research in the last two decades. This technology, with its unique ability to simulate complex, real situations and contexts, offers researchers unprecedented opportunities to investigate human behavior in well controlled designs in the laboratory. One important application of VR is the investigation of pathological processes in mental disorders, especially anxiety disorders. Research on the processes underlying threat perception, fear, and exposure therapy has shed light on more general aspects of the relation between perception and emotion. Being by its nature virtual, i.e., simulation of reality, VR strongly relies on the adequate selection of specific perceptual cues to activate emotions. Emotional experiences in turn are related to presence, another important concept in VR, which describes the user's sense of being in a VR environment. This paper summarizes current research into perception of fear cues, emotion, and presence, aiming at the identification of the most relevant aspects of emotional experience in VR and their mutual relations. A special focus lies on a series of recent experiments designed to test the relative contribution of perception and conceptual information on fear in VR. This strand of research capitalizes on the dissociation between perception (bottom-up input) and conceptual information (top-down input) that is possible in VR. Further, we review the factors that have so far been recognized to influence presence, with emotions (e.g., fear) being the most relevant in the context of clinical psychology. Recent research has highlighted the mutual influence of presence and fear in VR, but has also traced the limits of our current understanding of this relationship. In this paper, the crucial role of perception on eliciting emotional reactions is highlighted, and the role of arousal as a basic dimension of emotional experience is discussed. An interoceptive attribution model of presence is suggested as a first step toward an integrative framework for emotion research in VR. Gaps in the current literature and future directions are outlined.

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 1,189 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 3 <1%
United States 3 <1%
Portugal 1 <1%
Italy 1 <1%
Brazil 1 <1%
Sweden 1 <1%
France 1 <1%
Canada 1 <1%
United Kingdom 1 <1%
Other 2 <1%
Unknown 1174 99%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 243 20%
Student > Master 195 16%
Student > Bachelor 130 11%
Researcher 123 10%
Student > Doctoral Student 57 5%
Other 154 13%
Unknown 287 24%
Readers by discipline Count As %
Psychology 283 24%
Computer Science 142 12%
Social Sciences 66 6%
Engineering 65 5%
Business, Management and Accounting 45 4%
Other 248 21%
Unknown 340 29%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 11. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 08 December 2021.
All research outputs
#3,137,178
of 24,612,602 outputs
Outputs from Frontiers in Psychology
#5,989
of 33,195 outputs
Outputs of similar age
#44,096
of 363,100 outputs
Outputs of similar age from Frontiers in Psychology
#122
of 399 outputs
Altmetric has tracked 24,612,602 research outputs across all sources so far. Compared to these this one has done well and is in the 87th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 33,195 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 13.0. This one has done well, scoring higher than 81% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 363,100 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 87% of its contemporaries.
We're also able to compare this research output to 399 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 69% of its contemporaries.