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Learning to explore the structure of kinematic objects in a virtual environment

Overview of attention for article published in Frontiers in Psychology, April 2015
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Title
Learning to explore the structure of kinematic objects in a virtual environment
Published in
Frontiers in Psychology, April 2015
DOI 10.3389/fpsyg.2015.00374
Pubmed ID
Authors

Marcus Buckmann, Robert Gaschler, Sebastian Höfer, Dennis Loeben, Peter A. Frensch, Oliver Brock

Abstract

The current study tested the quantity and quality of human exploration learning in a virtual environment. Given the everyday experience of humans with physical object exploration, we document substantial practice gains in the time, force, and number of actions needed to classify the structure of virtual chains, marking the joints as revolute, prismatic, or rigid. In line with current work on skill acquisition, participants could generalize the new and efficient psychomotor patterns of object exploration to novel objects. On the one hand, practice gains in exploration performance could be captured by a negative exponential practice function. On the other hand, they could be linked to strategies and strategy change. After quantifying how much was learned in object exploration and identifying the time course of practice-related gains in exploration efficiency (speed), we identified what was learned. First, we identified strategy components that were associated with efficient (fast) exploration performance: sequential processing, simultaneous use of both hands, low use of pulling rather than pushing, and low use of force. Only the latter was beneficial irrespective of the characteristics of the other strategy components. Second, we therefore characterized efficient exploration behavior by strategies that simultaneously take into account the abovementioned strategy components. We observed that participants maintained a high level of flexibility, sampling from a pool of exploration strategies trading the level of psycho-motoric challenges with exploration speed. We discuss the findings pursuing the aim of advancing intelligent object exploration by combining analytic (object exploration in humans) and synthetic work (object exploration in robots) in the same virtual environment.

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X Demographics

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Japan 1 4%
United Kingdom 1 4%
Korea, Republic of 1 4%
Unknown 21 88%

Demographic breakdown

Readers by professional status Count As %
Researcher 5 21%
Student > Ph. D. Student 3 13%
Student > Master 3 13%
Student > Doctoral Student 2 8%
Lecturer 2 8%
Other 5 21%
Unknown 4 17%
Readers by discipline Count As %
Psychology 5 21%
Social Sciences 3 13%
Computer Science 3 13%
Nursing and Health Professions 2 8%
Arts and Humanities 2 8%
Other 5 21%
Unknown 4 17%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 24 April 2015.
All research outputs
#18,405,265
of 22,797,621 outputs
Outputs from Frontiers in Psychology
#22,109
of 29,709 outputs
Outputs of similar age
#193,625
of 264,847 outputs
Outputs of similar age from Frontiers in Psychology
#390
of 468 outputs
Altmetric has tracked 22,797,621 research outputs across all sources so far. This one is in the 11th percentile – i.e., 11% of other outputs scored the same or lower than it.
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We're also able to compare this research output to 468 others from the same source and published within six weeks on either side of this one. This one is in the 10th percentile – i.e., 10% of its contemporaries scored the same or lower than it.