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Competitive Game Play Attenuates Self-Other Integration during Joint Task Performance

Overview of attention for article published in Frontiers in Psychology, March 2016
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Title
Competitive Game Play Attenuates Self-Other Integration during Joint Task Performance
Published in
Frontiers in Psychology, March 2016
DOI 10.3389/fpsyg.2016.00274
Pubmed ID
Authors

Margit I. Ruissen, Ellen R. A. de Bruijn

Abstract

Joint task performance is facilitated by sharing and integrating each other's action representations. Research has shown that the amount of this so-called self-other integration depends on situational aspects related to the social context, including differences in the social relationship between co-acting individuals. There are indications that a cooperative relationship facilitates self-other integration while a competitive relationship results in more individualistic task performance. However, findings from previous studies in which the cooperative or competitive element was manipulated during task performance are inconsistent. Therefore, the present study aimed to manipulate the social relationship between two individuals prior to performing a social Simon task. This task is frequently used to measure self-other integration and distinction processes. A mixed-within-and-between-subjects design was used in which three groups of participants performed both a standard Simon task and a social Simon task after having played a Tetris game either individually, in cooperation with a co-actor, or in competition against another participant. Performance on the standard Simon task was not affected by the Tetris manipulation. However, a sustained effect of the induced cooperative versus competitive relationship was found on the social Simon Task. Less self-other integration was found in participants who had first played a competitive Tetris game compared to participants who had played a cooperative or solo version of the game. The current study thus demonstrates that an established cooperative or competitive relationship is sufficient to modulate the degree of self-other integration on subsequent joint task performance. Importantly, by using Tetris, attention to others' actions was beneficial both during cooperative and competitive game play and can thus not explain the competition-induced reduction of self-other integration.

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 45 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Hong Kong 1 2%
Spain 1 2%
Unknown 43 96%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 10 22%
Student > Doctoral Student 5 11%
Researcher 5 11%
Student > Master 3 7%
Student > Bachelor 2 4%
Other 5 11%
Unknown 15 33%
Readers by discipline Count As %
Psychology 21 47%
Neuroscience 2 4%
Computer Science 2 4%
Philosophy 1 2%
Business, Management and Accounting 1 2%
Other 2 4%
Unknown 16 36%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 14 February 2016.
All research outputs
#20,308,732
of 22,849,304 outputs
Outputs from Frontiers in Psychology
#24,153
of 29,863 outputs
Outputs of similar age
#252,086
of 298,609 outputs
Outputs of similar age from Frontiers in Psychology
#425
of 458 outputs
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