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X Demographics
Mendeley readers
Attention Score in Context
Title |
Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment
|
---|---|
Published in |
Frontiers in Psychology, July 2016
|
DOI | 10.3389/fpsyg.2016.01085 |
Pubmed ID | |
Authors |
Gilbert E. Franco |
Abstract |
Individuals who play videogames can interact with virtual worlds, resulting in emotional and intellectual connections that have therapeutic implications in the hands of a skilled and informed therapist. There is research available in the literature that suggests that videogames are a viable option in psychotherapy. The present article provides a review of the literature available in the use of videogames in treatment, discusses the importance of disseminating the findings in the literature, and discusses the integration of videogames in treatment. |
X Demographics
The data shown below were collected from the profiles of 13 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 15% |
Greece | 1 | 8% |
United Kingdom | 1 | 8% |
Australia | 1 | 8% |
Unknown | 8 | 62% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 10 | 77% |
Practitioners (doctors, other healthcare professionals) | 2 | 15% |
Scientists | 1 | 8% |
Mendeley readers
The data shown below were compiled from readership statistics for 80 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 1% |
Unknown | 79 | 99% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 18 | 23% |
Student > Ph. D. Student | 10 | 13% |
Student > Postgraduate | 5 | 6% |
Student > Master | 5 | 6% |
Other | 3 | 4% |
Other | 13 | 16% |
Unknown | 26 | 33% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 20 | 25% |
Medicine and Dentistry | 6 | 8% |
Social Sciences | 5 | 6% |
Computer Science | 5 | 6% |
Nursing and Health Professions | 4 | 5% |
Other | 10 | 13% |
Unknown | 30 | 38% |
Attention Score in Context
This research output has an Altmetric Attention Score of 21. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 07 August 2023.
All research outputs
#1,790,887
of 25,378,162 outputs
Outputs from Frontiers in Psychology
#3,659
of 34,370 outputs
Outputs of similar age
#32,457
of 371,003 outputs
Outputs of similar age from Frontiers in Psychology
#67
of 386 outputs
Altmetric has tracked 25,378,162 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 92nd percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 34,370 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 13.2. This one has done well, scoring higher than 89% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 371,003 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 91% of its contemporaries.
We're also able to compare this research output to 386 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 82% of its contemporaries.