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Designing Awe in Virtual Reality: An Experimental Study

Overview of attention for article published in Frontiers in Psychology, January 2018
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (97th percentile)
  • High Attention Score compared to outputs of the same age and source (95th percentile)

Mentioned by

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8 news outlets
blogs
3 blogs
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14 X users
reddit
1 Redditor

Citations

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160 Dimensions

Readers on

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298 Mendeley
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Title
Designing Awe in Virtual Reality: An Experimental Study
Published in
Frontiers in Psychology, January 2018
DOI 10.3389/fpsyg.2017.02351
Pubmed ID
Authors

Alice Chirico, Francesco Ferrise, Lorenzo Cordella, Andrea Gaggioli

Abstract

Awe is a little-studied emotion with a great transformative potential. Therefore, the interest toward the study of awe's underlying mechanisms has been increased. Specifically, researchers have been interested in how to reproduce intense feelings of awe within laboratory conditions. It has been proposed that the use of virtual reality (VR) could be an effective way to induce awe in controlled experimental settings, thanks to its ability of providing participants with a sense of "presence," that is, the subjective feeling of being displaced in another physical or imaginary place. However, the potential of VR as awe-inducing medium has not been fully tested yet. In the present study, we provided an evidence-based design and a validation of four immersive virtual environments (VEs) involving 36 participants in a within-subject design. Of these, three VEs were designed to induce awe, whereas the fourth VE was targeted as an emotionally neutral stimulus. Participants self-reported the extent to which they felt awe, general affect and sense of presence related to each environment. As expected, results showed that awe-VEs could induce significantly higher levels of awe and presence as compared to the neutral VE. Furthermore, these VEs induced significantly more positive than negative affect. These findings supported the potential of immersive VR for inducing awe and provide useful indications for the design of awe-inspiring virtual environments.

X Demographics

X Demographics

The data shown below were collected from the profiles of 14 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 298 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 298 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 47 16%
Student > Master 44 15%
Researcher 27 9%
Student > Bachelor 24 8%
Student > Doctoral Student 11 4%
Other 43 14%
Unknown 102 34%
Readers by discipline Count As %
Psychology 71 24%
Social Sciences 24 8%
Computer Science 16 5%
Business, Management and Accounting 13 4%
Design 11 4%
Other 53 18%
Unknown 110 37%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 94. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 15 April 2023.
All research outputs
#452,294
of 25,420,980 outputs
Outputs from Frontiers in Psychology
#929
of 34,481 outputs
Outputs of similar age
#10,668
of 450,560 outputs
Outputs of similar age from Frontiers in Psychology
#27
of 536 outputs
Altmetric has tracked 25,420,980 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 98th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 34,481 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 13.3. This one has done particularly well, scoring higher than 97% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 450,560 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 97% of its contemporaries.
We're also able to compare this research output to 536 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 95% of its contemporaries.