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Designing for Motivation, Engagement and Wellbeing in Digital Experience

Overview of attention for article published in Frontiers in Psychology, May 2018
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (96th percentile)
  • High Attention Score compared to outputs of the same age and source (95th percentile)

Mentioned by

news
1 news outlet
policy
1 policy source
twitter
76 X users
facebook
1 Facebook page
wikipedia
1 Wikipedia page

Readers on

mendeley
828 Mendeley
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Title
Designing for Motivation, Engagement and Wellbeing in Digital Experience
Published in
Frontiers in Psychology, May 2018
DOI 10.3389/fpsyg.2018.00797
Pubmed ID
Authors

Dorian Peters, Rafael A. Calvo, Richard M. Ryan

Abstract

Research in psychology has shown that both motivation and wellbeing are contingent on the satisfaction of certain psychological needs. Yet, despite a long-standing pursuit in human-computer interaction (HCI) for design strategies that foster sustained engagement, behavior change and wellbeing, the basic psychological needs shown to mediate these outcomes are rarely taken into account. This is possibly due to the lack of a clear model to explain these needs in the context of HCI. Herein we introduce such a model: Motivation, Engagement and Thriving in User Experience (METUX). The model provides a framework grounded in psychological research that can allow HCI researchers and practitioners to form actionable insights with respect to how technology designs support or undermine basic psychological needs, thereby increasing motivation and engagement, and ultimately, improving user wellbeing. We propose that in order to address wellbeing, psychological needs must be considered within five different spheres of analysis including: at the point of technology adoption, during interaction with the interface, as a result of engagement with technology-specific tasks, as part of the technology-supported behavior, and as part of an individual's life overall. These five spheres of experience sit within a sixth, society, which encompasses both direct and collateral effects of technology use as well as non-user experiences. We build this model based on existing evidence for basic psychological need satisfaction, including evidence within the context of the workplace, computer games, and health. We extend and hone these ideas to provide practical advice for designers along with real world examples of how to apply the model to design practice.

X Demographics

X Demographics

The data shown below were collected from the profiles of 76 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 828 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 828 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 133 16%
Student > Master 110 13%
Researcher 79 10%
Student > Bachelor 71 9%
Student > Doctoral Student 37 4%
Other 122 15%
Unknown 276 33%
Readers by discipline Count As %
Psychology 112 14%
Computer Science 96 12%
Design 62 7%
Business, Management and Accounting 57 7%
Social Sciences 45 5%
Other 149 18%
Unknown 307 37%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 73. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 07 January 2023.
All research outputs
#581,592
of 25,223,158 outputs
Outputs from Frontiers in Psychology
#1,200
of 34,080 outputs
Outputs of similar age
#12,944
of 337,804 outputs
Outputs of similar age from Frontiers in Psychology
#32
of 651 outputs
Altmetric has tracked 25,223,158 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 97th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 34,080 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 13.2. This one has done particularly well, scoring higher than 96% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 337,804 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 96% of its contemporaries.
We're also able to compare this research output to 651 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 95% of its contemporaries.