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Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge

Overview of attention for article published in Frontiers in Psychology, September 2018
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (94th percentile)
  • High Attention Score compared to outputs of the same age and source (91st percentile)

Mentioned by

news
2 news outlets
blogs
1 blog
twitter
24 X users
facebook
1 Facebook page
wikipedia
1 Wikipedia page
video
1 YouTube creator

Citations

dimensions_citation
114 Dimensions

Readers on

mendeley
277 Mendeley
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Title
Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
Published in
Frontiers in Psychology, September 2018
DOI 10.3389/fpsyg.2018.01682
Pubmed ID
Authors

Lazaros Michailidis, Emili Balaguer-Ballester, Xun He

Abstract

One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation.

X Demographics

X Demographics

The data shown below were collected from the profiles of 24 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 277 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 277 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 36 13%
Student > Ph. D. Student 34 12%
Student > Bachelor 29 10%
Researcher 25 9%
Professor > Associate Professor 12 4%
Other 40 14%
Unknown 101 36%
Readers by discipline Count As %
Psychology 41 15%
Computer Science 31 11%
Arts and Humanities 23 8%
Social Sciences 16 6%
Design 10 4%
Other 47 17%
Unknown 109 39%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 47. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 11 December 2023.
All research outputs
#860,047
of 24,980,180 outputs
Outputs from Frontiers in Psychology
#1,803
of 33,732 outputs
Outputs of similar age
#18,440
of 341,323 outputs
Outputs of similar age from Frontiers in Psychology
#60
of 737 outputs
Altmetric has tracked 24,980,180 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 96th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 33,732 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 13.0. This one has done particularly well, scoring higher than 94% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 341,323 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 94% of its contemporaries.
We're also able to compare this research output to 737 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 91% of its contemporaries.