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X Demographics
Mendeley readers
Attention Score in Context
Title |
Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
|
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Published in |
Frontiers in Psychology, September 2018
|
DOI | 10.3389/fpsyg.2018.01682 |
Pubmed ID | |
Authors |
Lazaros Michailidis, Emili Balaguer-Ballester, Xun He |
Abstract |
One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation. |
X Demographics
The data shown below were collected from the profiles of 24 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 3 | 13% |
India | 3 | 13% |
United States | 2 | 8% |
Argentina | 1 | 4% |
Thailand | 1 | 4% |
Germany | 1 | 4% |
Switzerland | 1 | 4% |
Unknown | 12 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 21 | 88% |
Scientists | 3 | 13% |
Mendeley readers
The data shown below were compiled from readership statistics for 277 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 277 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 36 | 13% |
Student > Ph. D. Student | 34 | 12% |
Student > Bachelor | 29 | 10% |
Researcher | 25 | 9% |
Professor > Associate Professor | 12 | 4% |
Other | 40 | 14% |
Unknown | 101 | 36% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 41 | 15% |
Computer Science | 31 | 11% |
Arts and Humanities | 23 | 8% |
Social Sciences | 16 | 6% |
Design | 10 | 4% |
Other | 47 | 17% |
Unknown | 109 | 39% |
Attention Score in Context
This research output has an Altmetric Attention Score of 47. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 11 December 2023.
All research outputs
#860,047
of 24,980,180 outputs
Outputs from Frontiers in Psychology
#1,803
of 33,732 outputs
Outputs of similar age
#18,440
of 341,323 outputs
Outputs of similar age from Frontiers in Psychology
#60
of 737 outputs
Altmetric has tracked 24,980,180 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 96th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 33,732 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 13.0. This one has done particularly well, scoring higher than 94% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 341,323 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 94% of its contemporaries.
We're also able to compare this research output to 737 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 91% of its contemporaries.