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Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift

Overview of attention for article published in Frontiers in Psychiatry, April 2016
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (94th percentile)
  • High Attention Score compared to outputs of the same age and source (93rd percentile)

Mentioned by

news
2 news outlets
blogs
1 blog
twitter
27 X users
facebook
4 Facebook pages

Citations

dimensions_citation
147 Dimensions

Readers on

mendeley
393 Mendeley
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Title
Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift
Published in
Frontiers in Psychiatry, April 2016
DOI 10.3389/fpsyt.2016.00065
Pubmed ID
Authors

Theresa M. Fleming, Derek de Beurs, Yasser Khazaal, Andrea Gaggioli, Giuseppe Riva, Cristina Botella, Rosa M. Baños, Filippo Aschieri, Lynda M. Bavin, Annet Kleiboer, Sally Merry, Ho Ming Lau, Heleen Riper

Abstract

Internet interventions for mental health, including serious games, online programs, and apps, hold promise for increasing access to evidence-based treatments and prevention. Many such interventions have been shown to be effective and acceptable in trials; however, uptake and adherence outside of trials is seldom reported, and where it is, adherence at least, generally appears to be underwhelming. In response, an international Collaboration On Maximizing the impact of E-Therapy and Serious Gaming (COMETS) was formed. In this perspectives' paper, we call for a paradigm shift to increase the impact of internet interventions toward the ultimate goal of improved population mental health. We propose four pillars for change: (1) increased focus on user-centered approaches, including both user-centered design of programs and greater individualization within programs, with the latter perhaps utilizing increased modularization; (2) Increased emphasis on engagement utilizing processes such as gaming, gamification, telepresence, and persuasive technology; (3) Increased collaboration in program development, testing, and data sharing, across both sectors and regions, in order to achieve higher quality, more sustainable outcomes with greater reach; and (4) Rapid testing and implementation, including the measurement of reach, engagement, and effectiveness, and timely implementation. We suggest it is time for researchers, clinicians, developers, and end-users to collaborate on these aspects in order to maximize the impact of e-therapies and serious gaming.

X Demographics

X Demographics

The data shown below were collected from the profiles of 27 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 393 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Finland 1 <1%
United Kingdom 1 <1%
Netherlands 1 <1%
Argentina 1 <1%
Unknown 389 99%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 62 16%
Student > Master 47 12%
Researcher 44 11%
Student > Bachelor 34 9%
Student > Doctoral Student 28 7%
Other 80 20%
Unknown 98 25%
Readers by discipline Count As %
Psychology 93 24%
Computer Science 36 9%
Medicine and Dentistry 31 8%
Social Sciences 29 7%
Nursing and Health Professions 16 4%
Other 70 18%
Unknown 118 30%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 46. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 02 October 2018.
All research outputs
#874,352
of 24,875,286 outputs
Outputs from Frontiers in Psychiatry
#492
of 12,088 outputs
Outputs of similar age
#15,478
of 304,994 outputs
Outputs of similar age from Frontiers in Psychiatry
#5
of 66 outputs
Altmetric has tracked 24,875,286 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 96th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 12,088 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 11.1. This one has done particularly well, scoring higher than 95% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 304,994 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 94% of its contemporaries.
We're also able to compare this research output to 66 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 93% of its contemporaries.