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Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes

Overview of attention for article published in Frontiers in Virtual Reality, June 2021
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Citations

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Title
Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes
Published in
Frontiers in Virtual Reality, June 2021
DOI 10.3389/frvir.2021.627194
Authors

Carolin Wienrich, Nina Döllinger, Rebecca Hein

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X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 43 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 43 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 16%
Other 4 9%
Student > Master 3 7%
Researcher 3 7%
Student > Doctoral Student 2 5%
Other 8 19%
Unknown 16 37%
Readers by discipline Count As %
Computer Science 8 19%
Arts and Humanities 3 7%
Engineering 3 7%
Psychology 2 5%
Unspecified 2 5%
Other 8 19%
Unknown 17 40%