↓ Skip to main content

Human-Computer Interaction – INTERACT 2013

Overview of attention for book
Cover of 'Human-Computer Interaction – INTERACT 2013'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 The Development and Evaluation of an Interactive System for Age Related Musculoskeletal Rehabilitation in the Home
  3. Altmetric Badge
    Chapter 2 Human-Computer Interaction – INTERACT 2013
  4. Altmetric Badge
    Chapter 3 F-Formations in Cooking Together: A Digital Ethnography Using YouTube
  5. Altmetric Badge
    Chapter 4 Human-Computer Interaction – INTERACT 2013
  6. Altmetric Badge
    Chapter 5 Sharing Experiences over Video: Watching Video Programs together at a Distance
  7. Altmetric Badge
    Chapter 6 Exploring Reactions to Widespread Energy Monitoring
  8. Altmetric Badge
    Chapter 7 Human-Computer Interaction – INTERACT 2013
  9. Altmetric Badge
    Chapter 8 Human-Computer Interaction – INTERACT 2013
  10. Altmetric Badge
    Chapter 9 Sustainability at Home: An Exploratory Study on Monitoring Needs and Energy Management Actions of Solar Power Producers
  11. Altmetric Badge
    Chapter 10 WattsBurning on My Mailbox: A Tangible Art Inspired Eco-feedback Visualization for Sharing Energy Consumption
  12. Altmetric Badge
    Chapter 11 Dynamic Spatial Positioning: Physical Collaboration around Interactive Table by Children in India
  13. Altmetric Badge
    Chapter 12 Dynamic Tangible User Interface Palettes
  14. Altmetric Badge
    Chapter 13 TIDE: Lightweight Device Composition for Enhancing Tabletop Environments with Smartphone Applications
  15. Altmetric Badge
    Chapter 14 Evaluating the Effect of Phrase Set in Hindi Text Entry
  16. Altmetric Badge
    Chapter 15 Frequent Words Improve Readability and Short Words Improve Understandability for People with Dyslexia
  17. Altmetric Badge
    Chapter 16 Human-Computer Interaction – INTERACT 2013
  18. Altmetric Badge
    Chapter 17 One Half or 50%? An Eye-Tracking Study of Number Representation Readability
  19. Altmetric Badge
    Chapter 18 Human-Computer Interaction – INTERACT 2013
  20. Altmetric Badge
    Chapter 19 Tracking Eyes in Service Prototyping
  21. Altmetric Badge
    Chapter 20 Did We Miss Something? Correspondence Analysis of Usability Data
  22. Altmetric Badge
    Chapter 21 Social Overlays: Collectively Making Websites More Usable
  23. Altmetric Badge
    Chapter 22 Usability Evaluation in a Digitally Emerging Country: A Survey Study
  24. Altmetric Badge
    Chapter 23 Understanding Diversity – The Impact of Personality on Technology Acceptance
  25. Altmetric Badge
    Chapter 24 A Vocabulary to Access Users’ Cultural Perspectives in Human-Computer Interaction
  26. Altmetric Badge
    Chapter 25 Characteristics of Elderly User Behavior on Mobile Multi-touch Devices
  27. Altmetric Badge
    Chapter 26 From Persona to Techsona
  28. Altmetric Badge
    Chapter 27 Going Global with Personas
  29. Altmetric Badge
    Chapter 28 On Users’ Preference on Localized vs. Latin-Based CAPTCHA Challenges
  30. Altmetric Badge
    Chapter 29 Designing for the Functionality South African Internet Banking Websites Should Provide to Address the Needs of Generation-Y Users
  31. Altmetric Badge
    Chapter 30 “Nobody Other Than Me Knows What I Want”: Customizing a Sports Watch
  32. Altmetric Badge
    Chapter 31 Online Requirements and Portal Design for Female University Science and Technology Students in Kenya
  33. Altmetric Badge
    Chapter 32 Finger on the Pulse: The Value of the Activity Stream in the Enterprise
  34. Altmetric Badge
    Chapter 33 Relationship-Based Business Process Crowdsourcing?
  35. Altmetric Badge
    Chapter 34 User Experience and Learning Experience in Online HCI Courses
  36. Altmetric Badge
    Chapter 35 Audvert: Using Spatial Audio to Gain a Sense of Place
  37. Altmetric Badge
    Chapter 36 Rhythms of the Domestic Soundscape: Ethnomethodological Soundwalks for Phatic Technology Design
  38. Altmetric Badge
    Chapter 37 “Roger that!” — The Value of Adding Social Feedback in Audio-Mediated Communications
  39. Altmetric Badge
    Chapter 38 Supporting Voice Content Sharing among Underprivileged People in Urban India
  40. Altmetric Badge
    Chapter 39 Adding Vibrotactile Feedback to Large Interactive Surfaces
  41. Altmetric Badge
    Chapter 40 Analysis and Visualization of Interactions with Mobile Web Applications
  42. Altmetric Badge
    Chapter 41 Beats Down: Using Heart Rate for Game Interaction in Mobile Settings
  43. Altmetric Badge
    Chapter 42 Human-Computer Interaction – INTERACT 2013
  44. Altmetric Badge
    Chapter 43 Diverse Ecologies – Interdisciplinary Development for Cultural Education
  45. Altmetric Badge
    Chapter 44 Evaluation of PhonAge: An Adapted Smartphone Interface for Elderly People
  46. Altmetric Badge
    Chapter 45 Experimentally Manipulating Positive User Experience Based on the Fulfilment of User Needs
  47. Altmetric Badge
    Chapter 46 Floffy: Designing an Outdoor Robot for Children
  48. Altmetric Badge
    Chapter 47 Human-Spreadsheet Interaction
  49. Altmetric Badge
    Chapter 48 Improving Students Learning Programming Skills with ProGames – Programming through Games System
  50. Altmetric Badge
    Chapter 49 Long-Term Experiences with an Iterative Design of a QR-Code-Based Payment System for Beverages
  51. Altmetric Badge
    Chapter 50 Moment Machine: Opportunities and Challenges of Posting Situated Snapshots onto Networked Public Displays
  52. Altmetric Badge
    Chapter 51 Overview Scrollbar: A Scrollbar Showing an Entire Document as an Overview
  53. Altmetric Badge
    Chapter 52 Participatory Design for Cultural Representation: A Cultural Transparency Perspective
  54. Altmetric Badge
    Chapter 53 Reducing Driver Task Load and Promoting Sociability through an Affective Intelligent Driving Agent (AIDA)
  55. Altmetric Badge
    Chapter 54 Semantic Modelling in Support of Adaptive Multimodal Interface Design
  56. Altmetric Badge
    Chapter 55 Supporting Improved Maternity Care by Midwives: Design Opportunities and Lessons Learned
  57. Altmetric Badge
    Chapter 56 Technology Enhanced PBL in HCI Education: A Case Study
  58. Altmetric Badge
    Chapter 57 The ‘Relay Ideation’ Technique: Moving from Problem Understanding to Problem Solving in the Design Process
  59. Altmetric Badge
    Chapter 58 Human-Computer Interaction – INTERACT 2013
  60. Altmetric Badge
    Chapter 59 The PEW Framework for Worth Mapping
  61. Altmetric Badge
    Chapter 60 The Profile of Law Clerks Using Judiciary Informatics in Turkey
  62. Altmetric Badge
    Chapter 61 Towards a Communication System for People with Athetoid Cerebral Palsy
  63. Altmetric Badge
    Chapter 62 Towards Supporting the Existing Workplace Practices of a Community of Brazilian Healthcare Professionals
  64. Altmetric Badge
    Chapter 63 Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures
  65. Altmetric Badge
    Chapter 64 Usability Guidelines for Mobile Devices: Length of Hyperlinks
  66. Altmetric Badge
    Chapter 65 User-Centered Design between Cultures: Designing for and with Immigrants
  67. Altmetric Badge
    Chapter 66 Using Graphical Representations to Support the Calculation of Infusion Parameters
  68. Altmetric Badge
    Chapter 67 Visual Conversational Interfaces to Empower Low-Literacy Users
  69. Altmetric Badge
    Chapter 68 Visual Indication while Sharing Items from a Private 3D Portal Room UI to Public Virtual Environments
  70. Altmetric Badge
    Chapter 69 Web Design for Science Museum towards Engaging User Experience
  71. Altmetric Badge
    Chapter 70 Lessons Learned from Designing Non-traditional Interfaces for Educational Applications in South Africa
  72. Altmetric Badge
    Chapter 71 The Bigger Picture: The Use of Mobile Photos in Shopping
Overall attention for this book and its chapters
Altmetric Badge

About this Attention Score

  • Average Attention Score compared to outputs of the same age
  • Above-average Attention Score compared to outputs of the same age and source (53rd percentile)

Mentioned by

twitter
2 X users
googleplus
1 Google+ user
video
1 YouTube creator

Citations

dimensions_citation
2 Dimensions

Readers on

mendeley
24 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Human-Computer Interaction – INTERACT 2013
Published by
Lecture notes in computer science, January 2013
DOI 10.1007/978-3-642-40498-6
ISBNs
978-3-64-240497-9, 978-3-64-240498-6
Authors

Paula Kotzé, Gary Marsden, Gitte Lindgaard, Janet Wesson, Marco Winckler

Editors

Kotzé, Paula, Winckler, Marco, Wesson, Janet, Lindgaard, Gitte, Marsden, Gary

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
South Africa 1 4%
Unknown 23 96%

Demographic breakdown

Readers by professional status Count As %
Student > Master 10 42%
Researcher 3 13%
Student > Ph. D. Student 3 13%
Student > Doctoral Student 2 8%
Lecturer 2 8%
Other 4 17%
Readers by discipline Count As %
Computer Science 18 75%
Business, Management and Accounting 2 8%
Arts and Humanities 1 4%
Unspecified 1 4%
Engineering 1 4%
Other 1 4%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 15 February 2023.
All research outputs
#13,258,618
of 23,367,368 outputs
Outputs from Lecture notes in computer science
#3,811
of 8,158 outputs
Outputs of similar age
#156,113
of 284,012 outputs
Outputs of similar age from Lecture notes in computer science
#144
of 316 outputs
Altmetric has tracked 23,367,368 research outputs across all sources so far. This one is in the 42nd percentile – i.e., 42% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,158 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.1. This one has gotten more attention than average, scoring higher than 51% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 284,012 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 44th percentile – i.e., 44% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 316 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 53% of its contemporaries.