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Virtual and Mixed Reality

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Cover of 'Virtual and Mixed Reality'

Table of Contents

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    Book Overview
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    Chapter 1 The ‘H’ in HCI: Enhancing Perception of Interaction through the Performative
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    Chapter 2 Virtual and Mixed Reality
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    Chapter 3 Methods for Quantifying Emotion-Related Gait Kinematics
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    Chapter 4 Towards an Advanced Framework for Whole Body Interaction
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    Chapter 5 Evaluation of Body Sway and the Relevant Dynamics While Viewing a Three-Dimensional Movie on a Head-Mounted Display by Using Stabilograms
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    Chapter 6 Estimation of User Interest from Face Approaches Captured by Webcam
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    Chapter 7 Virtual and Mixed Reality
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    Chapter 8 A Real-World Pointing Device Based on an Optical Communication System
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    Chapter 9 VR Based Movie Watching Method by Reproduction of Spatial Sensation
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    Chapter 10 Comparison of Measurement of Accommodation between LCD and CRT at the Stereoscopic Vision Gaze
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    Chapter 11 Is Embodied Interaction Beneficial When Learning Programming?
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    Chapter 12 Mobile Interfaces Using Body Worn Projector and Camera
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    Chapter 13 Relationship between Physiological Indices and a Subjective Score in Evaluating Visually Induced Motion Sickness
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    Chapter 14 Effect of a Stereoscopic Movie on the Correlation between Head Acceleration and Body Sway
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    Chapter 15 AR City Representation System Based on Map Recognition Using Topological Information
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    Chapter 16 Estimation of Visually Induced Motion Sickness from Velocity Component of Moving Image
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    Chapter 17 Supporting Reusability of VR and AR Interface Elements and Interaction Techniques
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    Chapter 18 Development of 3D Avatars for Professional Education
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    Chapter 19 Rapidly Prototyping Marker Based Tangible User Interfaces
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    Chapter 20 Evaluation of Non-photorealistic 3D Urban Models for Mobile Device Navigation
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    Chapter 21 Integrating and Delivering Sound Using Motion Capture and Multi-tiered Speaker Placement
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    Chapter 22 The Design of a Virtual Trailblazing Tool
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    Chapter 23 User-Centered Evaluation of a Virtual Environment Training System: Utility of User Perception Measures
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    Chapter 24 Emergent Design: Serendipity in Digital Educational Games
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    Chapter 25 Intuitive Change of 3D Wand Function in Surface Design
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    Chapter 26 Software-Agents for On-Demand Authoring of Mobile Augmented Reality Applications
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    Chapter 27 Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces
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    Chapter 28 A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum
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    Chapter 29 On a Qualitative Method to Evaluate Motion Sickness Induced by Stereoscopic Images on Liquid Crystal Displays
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    Chapter 30 Balancing Design Freedom and Constraints in Wall Posters Masquerading as AR Tracking Markers
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    Chapter 31 Development of RFID Textile and Human Activity Detection Applications
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    Chapter 32 A Study on the Design of Augmented Reality User Interfaces for Mobile Learning Systems in Heritage Temples
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    Chapter 33 Haptic Interaction and Interactive Simulation in an AR Environment for Aesthetic Product Design
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    Chapter 34 Evaluation of a Haptic-Based Interaction System for Virtual Manual Assembly
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    Chapter 35 Transmission of Information through Haptic Interaction
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    Chapter 36 Development of Realistic Haptic Presentation Media
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    Chapter 37 Analysis of Tactual Impression by Audio and Visual Stimulation for User Interface Design in Mixed Reality Environment
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    Chapter 38 Fundamental Research on Tactile Perception for Development of a Tactile Feel Display
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    Chapter 39 Enhanced Industrial Maintenance Work Task Planning by Using Virtual Engineering Tools and Haptic User Interfaces
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    Chapter 40 Characterizing the Space by Thermal Feedback through a Wearable Device
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    Chapter 41 A High-Level Haptic Interface for Enhanced Interaction within VirtoolsTM
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    Chapter 42 A Study of the Attenuation in the Properties of Haptic Devices at the Limit of the Workspace
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    Chapter 43 A Virtual Button with Tactile Feedback Using Ultrasonic Vibration
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    Chapter 44 Enhancing Haptic Rendering through Predictive Collision Detection
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    Chapter 45 Shape Disparity Inspection of the Textured Object and Its Notification by Overlay Projection
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    Chapter 46 Complemental Use of Multiple Cameras for Stable Tracking of Multiple Markers
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    Chapter 47 AR Display for Observing Sports Events Based on Camera Tracking Using Pattern of Ground
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    Chapter 48 Interactive Fluid Simulation Using Augmented Reality Interface
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    Chapter 49 Lens Accommodation to the Stereoscopic Vision on HMD
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    Chapter 50 Acquiring a Physical World and Serving Its Mirror World Simultaneously
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    Chapter 51 In-Situ 3D Indoor Modeler with a Camera and Self-contained Sensors
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    Chapter 52 Evaluation of Visually-Controlled Task Performance in Three Dimension Virtual Reality Environment
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    Chapter 53 Visual Data Mining in Immersive Virtual Environment Based on 4K Stereo Images
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    Chapter 54 MR-Mirror: A Complex of Real and Virtual Mirrors
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    Chapter 55 A Novel Approach to On-Site Camera Calibration and Tracking for MR Pre-visualization Procedure
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    Chapter 56 Robust Hybrid Tracking with Life-Size Avatar in Mixed Reality Environment
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    Chapter 57 Collaboration Design System Using Internet and Virtual Reality Technology
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    Chapter 58 Evaluating the Potential of Cognitive Rehabilitation with Mixed Reality
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    Chapter 59 Augmented Reality Video See-through HMD Oriented to Product Design Assessment
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    Chapter 60 Mixed Reality Neurosurgical Microscope for Training and Intra-operative Purposes
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    Chapter 61 A Real-Virtual Mapping Method for Mechanical Product Assembly Process Planning in Virtual Assembly Environment
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    Chapter 62 Rebalancing the Visual System of People with Amblyopia "Lazy Eye" by Using HMD and Image Enhancement
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    Chapter 63 A Two-User Framework for Rapid Immersive Full Cycle Product Customization
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    Chapter 64 A Mixed Reality-Based Assembly Verification and Training Platform
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    Chapter 65 Trial of Formulating Affordance Features for Product Design
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    Chapter 66 An Empirical Study of Assembly Error Detection Using an Augmented Vision System
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    Chapter 67 Design and Implementation of Augmented Reality Environment for Complex Anatomy Training: Inguinal Canal Case Study
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    Chapter 68 The Use of Virtual Reality in the Treatment of Posttraumatic Stress Disorder (PTSD)
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    Chapter 69 Effect of an Eyesight Recovering Stereoscopic Movie System on Visual Acuity and Asthenopia
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    Chapter 70 Augmented Reality System for Dental Implant Surgery
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    Chapter 71 A Feasible Tracking Method of Augmented Reality for Supporting Fieldwork of Nuclear Power Plant
Overall attention for this book and its chapters
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Title
Virtual and Mixed Reality
Published by
Springer Berlin Heidelberg, June 2009
DOI 10.1007/978-3-642-02771-0
ISBNs
978-3-64-202770-3, 978-3-64-202771-0
Editors

Shumaker, Randall

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 61 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 3 5%
Japan 3 5%
Netherlands 2 3%
Turkey 1 2%
Italy 1 2%
United Kingdom 1 2%
Brazil 1 2%
Romania 1 2%
United States 1 2%
Other 0 0%
Unknown 47 77%

Demographic breakdown

Readers by professional status Count As %
Student > Master 16 26%
Student > Ph. D. Student 14 23%
Student > Bachelor 7 11%
Researcher 6 10%
Student > Doctoral Student 5 8%
Other 9 15%
Unknown 4 7%
Readers by discipline Count As %
Computer Science 25 41%
Engineering 9 15%
Social Sciences 6 10%
Design 5 8%
Psychology 2 3%
Other 6 10%
Unknown 8 13%