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Design, User Experience, and Usability: Designing Interactions

Overview of attention for book
Cover of 'Design, User Experience, and Usability: Designing Interactions'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Expanding Design Thinking with Methods from Futures Studies. Reflections on a Workshop with Chinese User Experience Students
  3. Altmetric Badge
    Chapter 2 Exploring the Referral and Usage of Science Fiction in HCI Literature
  4. Altmetric Badge
    Chapter 3 Pedagogy of Programming Education for Higher Education Using Block Based Programming Environment
  5. Altmetric Badge
    Chapter 4 A Design Provocation for Humble Designers and Empowered Users
  6. Altmetric Badge
    Chapter 5 Internet AI Technology and Its Impact on China’s High Education
  7. Altmetric Badge
    Chapter 6 Virtual Reality as a Tool for Teaching Architecture
  8. Altmetric Badge
    Chapter 7 The Research on the Practice of Traditional Handicraft Entering into College Quality Education Class
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    Chapter 8 Elementary Introduction to Traditional Chinese Plant Dyeing Art and Its Inheritance in Modern Times
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    Chapter 9 Fables – Exploring Natural Ways of Expressing Behavior to Create Digital Simulations
  11. Altmetric Badge
    Chapter 10 An Exploration of Interaction Design Methodologies for Education: Comparing Professional vs. Educational Approaches, and Investigating the Role of Local Design Cultures
  12. Altmetric Badge
    Chapter 11 Reflecting on Industrial Partnered and Project Based Master Course of ‘UX Foundation’
  13. Altmetric Badge
    Chapter 12 The Collaboration Learning in the Interdisciplinary Workshop Based on Design Thinking: A Learning Outcome Perspective
  14. Altmetric Badge
    Chapter 13 The Advantage of Implementation of Raku Class in Elective Courses at Comprehensive University in China
  15. Altmetric Badge
    Chapter 14 Interaction and Animation in Health Infographics: A Study of Graphic Presentation and Content Comprehension
  16. Altmetric Badge
    Chapter 15 User-Experience-Based Visual Design Study for Carrier Optical Landing-Aid System
  17. Altmetric Badge
    Chapter 16 Aesthetic Experimental Study on Information Visualization Design Under the Background of Big Data
  18. Altmetric Badge
    Chapter 17 Color Matching Research Based on Octree-LSD Method and Kansei Engineering: A Case Study of Typical Images of the Grain Rain
  19. Altmetric Badge
    Chapter 18 Design of Graphical User Interfaces to Implement New Features in an ATM System of a Financial Bank
  20. Altmetric Badge
    Chapter 19 Research on the Influence of Multidimensional Display for Users’ Concerns
  21. Altmetric Badge
    Chapter 20 Three Column Website Layout vs. Grid Website Layout: An Eye Tracking Study
  22. Altmetric Badge
    Chapter 21 Designing a Generative Pictographic Language
  23. Altmetric Badge
    Chapter 22 Study on Optimal Parameter Setting of Word Size and Word Spacing in Chinese Text of Desktop-Computer Touch Screen
  24. Altmetric Badge
    Chapter 23 An Improved Model for GUI Design of mHealth Context-Aware Applications
  25. Altmetric Badge
    Chapter 24 Crack-Free Isosurface of Volumetric Scattered Data
  26. Altmetric Badge
    Chapter 25 Generating an Album with the Best Media Using Computer Vision
  27. Altmetric Badge
    Chapter 26 Study of Chinese City “Portrait” Based on Data Visualization: Take City Dashboard for Example
  28. Altmetric Badge
    Chapter 27 Metacity: Design, Data e Urbanity
  29. Altmetric Badge
    Chapter 28 Smart Systems in Emergency Wayfinding: A Literature Review
  30. Altmetric Badge
    Chapter 29 Interactive Visualization of People’s Daily
  31. Altmetric Badge
    Chapter 30 Scanner for Visually Impaired People
  32. Altmetric Badge
    Chapter 31 The Role of Dialogue User Data in the Information Interaction Design of Conversational Systems
  33. Altmetric Badge
    Chapter 32 User Interaction for Guided Learning Supporting Object Recognition in Service Robots
  34. Altmetric Badge
    Chapter 33 Designing Behaviors to Interactively Interlace Natural Language Processing, Text to Speech Procedures and Algorithmic Images
  35. Altmetric Badge
    Chapter 34 Speech Communication Through the Skin: Design of Learning Protocols and Initial Findings
  36. Altmetric Badge
    Chapter 35 Evaluating Tangible and Embodied Interactions for Intercontinental Educators, Researchers, and Designers
  37. Altmetric Badge
    Chapter 36 Research on Conversational User Interface in Financial Scenario
  38. Altmetric Badge
    Chapter 37 Research on Interaction Design of Somatosensory Games Based on User Experience - A Case Study of Cervical Spine Health Somatosensory Games
  39. Altmetric Badge
    Chapter 38 Research on Application of Gesture Recognition Technology in Traditional Puppet Show
  40. Altmetric Badge
    Chapter 39 HRI Design Research for Intelligent Household Service Robots: Teler as a Case Study
  41. Altmetric Badge
    Chapter 40 Skeuomorph Versus Flat Design: User Experience and Age-Related Preferences
  42. Altmetric Badge
    Chapter 41 My Best Shirt with the Right Pants: Improving the Outfits of Visually Impaired People with QR Codes and NFC Tags
  43. Altmetric Badge
    Chapter 42 Design of Smartphone 9-Key Keyboard Based on Spelling Rule of Pinyin
  44. Altmetric Badge
    Chapter 43 The Research of User Experience of Mobile Products in Intelligent Age
  45. Altmetric Badge
    Chapter 44 Comparative Study on the Usability of Navigation Style in Iteration Process of Mobile Software
  46. Altmetric Badge
    Chapter 45 Travel Navigation Design and Innovative Operation Mode
  47. Altmetric Badge
    Chapter 46 A Comparison of QWERTY and Alphabetical Layout on Small Handheld Devices
  48. Altmetric Badge
    Chapter 47 SocioCon: A Social Circle for Your Interactive Devices
  49. Altmetric Badge
    Chapter 48 The INmobility Project: Modes of Textualities and Unpredictable Visualities of Everyday Life
  50. Altmetric Badge
    Chapter 49 Bridging the Digital Divide: One Smartphone at a Time
  51. Altmetric Badge
    Chapter 50 An Interactive Recommender System for Group Holiday Decision-Making
Attention for Chapter 2: Exploring the Referral and Usage of Science Fiction in HCI Literature
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (96th percentile)
  • High Attention Score compared to outputs of the same age and source (99th percentile)

Mentioned by

news
7 news outlets
blogs
1 blog
twitter
21 X users

Citations

dimensions_citation
2 Dimensions

Readers on

mendeley
43 Mendeley
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Chapter title
Exploring the Referral and Usage of Science Fiction in HCI Literature
Chapter number 2
Book title
Design, User Experience, and Usability: Designing Interactions
Published in
arXiv, July 2018
DOI 10.1007/978-3-319-91803-7_2
Book ISBNs
978-3-31-991802-0, 978-3-31-991803-7
Authors

Philipp Jordan, Omar Mubin, Mohammad Obaid, Paula Alexandra Silva, Jordan, Philipp, Mubin, Omar, Obaid, Mohammad, Silva, Paula Alexandra

X Demographics

X Demographics

The data shown below were collected from the profiles of 21 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 43 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 43 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 5 12%
Student > Bachelor 5 12%
Researcher 4 9%
Student > Doctoral Student 4 9%
Student > Ph. D. Student 3 7%
Other 7 16%
Unknown 15 35%
Readers by discipline Count As %
Computer Science 8 19%
Social Sciences 6 14%
Design 6 14%
Engineering 3 7%
Agricultural and Biological Sciences 1 2%
Other 4 9%
Unknown 15 35%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 86. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 11 December 2023.
All research outputs
#482,628
of 24,976,442 outputs
Outputs from arXiv
#6,018
of 1,018,027 outputs
Outputs of similar age
#10,607
of 333,021 outputs
Outputs of similar age from arXiv
#154
of 20,858 outputs
Altmetric has tracked 24,976,442 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 98th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 1,018,027 research outputs from this source. They receive a mean Attention Score of 4.1. This one has done particularly well, scoring higher than 99% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 333,021 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 96% of its contemporaries.
We're also able to compare this research output to 20,858 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 99% of its contemporaries.