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X Demographics
Mendeley readers
Title |
Evaluating User Experience in Games
|
---|---|
Published by |
Springer-Verlag London, January 2010
|
DOI | 10.1007/978-1-84882-963-3 |
ISBNs |
978-1-84882-962-6, 978-1-84882-963-3, 978-1-4471-2557-0
|
Editors |
Regina Bernhaupt |
X Demographics
The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Indonesia | 2 | 67% |
Brazil | 1 | 33% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 3 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 312 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 7 | 2% |
United Kingdom | 5 | 2% |
Malaysia | 3 | <1% |
Germany | 3 | <1% |
France | 2 | <1% |
Australia | 2 | <1% |
Mexico | 2 | <1% |
Brazil | 2 | <1% |
Netherlands | 1 | <1% |
Other | 7 | 2% |
Unknown | 278 | 89% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 73 | 23% |
Student > Ph. D. Student | 69 | 22% |
Student > Bachelor | 41 | 13% |
Researcher | 21 | 7% |
Student > Postgraduate | 18 | 6% |
Other | 56 | 18% |
Unknown | 34 | 11% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 148 | 47% |
Design | 27 | 9% |
Social Sciences | 25 | 8% |
Psychology | 24 | 8% |
Business, Management and Accounting | 9 | 3% |
Other | 31 | 10% |
Unknown | 48 | 15% |