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Mendeley readers
Chapter title |
The Life and Tools of a Games Designer
|
---|---|
Chapter number | 5 |
Book title |
Evaluating User Experience in Games
|
Published by |
Springer, London, January 2010
|
DOI | 10.1007/978-1-84882-963-3_5 |
Book ISBNs |
978-1-84882-962-6, 978-1-84882-963-3
|
Authors |
Emily Brown, Brown, Emily |
Mendeley readers
The data shown below were compiled from readership statistics for 25 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 1 | 4% |
Portugal | 1 | 4% |
France | 1 | 4% |
Australia | 1 | 4% |
Unknown | 21 | 84% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 24% |
Researcher | 3 | 12% |
Student > Bachelor | 2 | 8% |
Lecturer > Senior Lecturer | 2 | 8% |
Other | 2 | 8% |
Other | 8 | 32% |
Unknown | 2 | 8% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 13 | 52% |
Psychology | 4 | 16% |
Design | 2 | 8% |
Social Sciences | 2 | 8% |
Unspecified | 1 | 4% |
Other | 0 | 0% |
Unknown | 3 | 12% |