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Persuasive Technology

Overview of attention for book
Cover of 'Persuasive Technology'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Tailoring Web Pages for Persuasion on Prevention Topics: Message Framing, Color Priming, and Gender
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    Chapter 2 Supporting Users in Setting Effective Goals in Activity Tracking
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    Chapter 3 Persuasive and Culture-Aware Feedback Acquisition
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    Chapter 4 Crowd-Designed Motivation: Combining Personality and the Transtheoretical Model
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    Chapter 5 The EDIE Method – Towards an Approach to Collaboration-Based Persuasive Design
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    Chapter 6 Persuasive Backfiring: When Behavior Change Interventions Trigger Unintended Negative Outcomes
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    Chapter 7 Captology and Technology Appropriation: Unintended Use as a Source for Designing Persuasive Technologies
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    Chapter 8 Self-Reflecting and Mindfulness: Cultivating Curiosity and Decentering Situated in Everyday Life
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    Chapter 9 Alcohol Behaviour Change: Lessons Learned from User Reviews of iTunes Apps
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    Chapter 10 Persuasive Strategies to Improve Driving Behaviour of Elderly Drivers by a Feedback Approach
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    Chapter 11 Creating Awareness of Sleep-Wake Hours by Gamification
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    Chapter 12 Cicero: Middleware for Developing Persuasive Mobile Applications
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    Chapter 13 Formalization of Computational Human Behavior Models for Contextual Persuasive Technology
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    Chapter 14 The Persuasive Potential Questionnaire (PPQ): Challenges, Drawbacks, and Lessons Learned
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    Chapter 15 Persuasive Practices: Learning from Home Security Advisory Services
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    Chapter 16 Persuasive Patterns in Q&A Social Networks
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    Chapter 17 Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding
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    Chapter 18 Smile Catcher: Can Game Design Lead to Positive Social Interactions?
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    Chapter 19 More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games
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    Chapter 20 A Gamified Solution to Brief Interventions for Nightlife Well-Being
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    Chapter 21 Long-Term Effects of Computerized Simulations in Protracted Conflicts: The Case of Global Conflicts
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    Chapter 22 Understanding Changes in the Motivation of Stroke Patients Undergoing Rehabilitation in Hospital
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    Chapter 23 Developing a Virtual Coach for Chronic Patients: A User Study on the Impact of Similarity, Familiarity and Realism
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    Chapter 24 Improving Adherence in Automated e-Coaching
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    Chapter 25 Online Peer Groups as a Persuasive Tool to Combat Digital Addiction
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    Chapter 26 Red Radiators Versus Red Tulips: The Influence of Context on the Interpretation and Effectiveness of Color-Based Ambient Persuasive Technology
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    Chapter 27 Investigating Politeness Strategies and Their Persuasiveness for a Robotic Elderly Assistant
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    Chapter 28 RightOnTime: The Role of Timing and Unobtrusiveness in Behavior Change Support Systems
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    Chapter 29 Persuasive Information Security: Techniques to Help Employees Protect Organizational Information Security
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    Chapter 30 Lock Up the Lighter: Experience Prototyping of a Lively Reflective Design for Smoking Habit Control
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    Chapter 31 Erratum to: Self-Reflecting and Mindfulness: Cultivating Curiosity and Decentering Situated in Everyday Life
Attention for Chapter 10: Persuasive Strategies to Improve Driving Behaviour of Elderly Drivers by a Feedback Approach
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About this Attention Score

  • Above-average Attention Score compared to outputs of the same age (54th percentile)
  • Above-average Attention Score compared to outputs of the same age and source (62nd percentile)

Mentioned by

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3 X users

Citations

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7 Dimensions

Readers on

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Chapter title
Persuasive Strategies to Improve Driving Behaviour of Elderly Drivers by a Feedback Approach
Chapter number 10
Book title
Persuasive Technology
Published in
Lecture notes in computer science, March 2016
DOI 10.1007/978-3-319-31510-2_10
Book ISBNs
978-3-31-931509-6, 978-3-31-931510-2
Authors

Perrine Ruer, Charles Gouin-Vallerand, Evelyne F. Vallières

Editors

Alexander Meschtscherjakov, Boris De Ruyter, Verena Fuchsberger, Martin Murer, Manfred Tscheligi

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Canada 1 4%
Unknown 23 96%

Demographic breakdown

Readers by professional status Count As %
Researcher 6 25%
Student > Ph. D. Student 6 25%
Student > Bachelor 2 8%
Student > Master 2 8%
Other 1 4%
Other 3 13%
Unknown 4 17%
Readers by discipline Count As %
Computer Science 11 46%
Arts and Humanities 2 8%
Engineering 2 8%
Social Sciences 2 8%
Agricultural and Biological Sciences 1 4%
Other 3 13%
Unknown 3 13%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 07 April 2016.
All research outputs
#12,833,285
of 22,860,626 outputs
Outputs from Lecture notes in computer science
#3,724
of 8,127 outputs
Outputs of similar age
#134,220
of 299,543 outputs
Outputs of similar age from Lecture notes in computer science
#78
of 216 outputs
Altmetric has tracked 22,860,626 research outputs across all sources so far. This one is in the 43rd percentile – i.e., 43% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,127 research outputs from this source. They receive a mean Attention Score of 5.0. This one has gotten more attention than average, scoring higher than 53% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 299,543 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 54% of its contemporaries.
We're also able to compare this research output to 216 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 62% of its contemporaries.