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HCI International 2019 – Late Breaking Papers

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Table of Contents

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    Book Overview
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    Chapter 1 Design Approach for Investigating Multimodal Communication in Dismounted Soldier-Robot Interaction
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    Chapter 2 Accessibility Studies: Abuses, Misuses and the Method of Poietic Design
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    Chapter 3 Design Techniques of Ambient Media Advertisements and Message Comprehension
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    Chapter 4 How to Define the Passenger’s Hazard Perception Level by Combining Subjective and Objective Measures?
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    Chapter 5 Applying Co-creation Principles to Requirement Elicitation in Manufacturing
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    Chapter 6 Exploring Color-Universal Design Considering Kansei Differences: Color-Vision Types and Impressions of Color Images
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    Chapter 7 Systematic Mapping Study: Use of Design Science in Creation and Evaluation of UX Artifacts
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    Chapter 8 Development of a Generator System of Parameterized Questionnaires to Evaluate the Usability of Web Pages
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    Chapter 9 Vehicle Human-Machine Interaction Interface Evaluation Method Based on Eye Movement and Finger Tracking Technology
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    Chapter 10 Optimizing Exploratory Workflows for Embedded Platform Trace Analysis and Its Application to Mobile Devices
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    Chapter 11 Evaluating System Sufficiency in a Multimodal, Multiuser Sensemaking Environment Designed for Intelligence Analysis
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    Chapter 12 CiSA: An Inclusive Chatbot Service for International Students and Academics
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    Chapter 13 Some Mathematical and Practical Aspects of Decision-Making Based on Similarity
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    Chapter 14 Explorative Visualization of Food Data to Raise Awareness of Nutritional Value
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    Chapter 15 A New Paradigm of Addressing the Complexity of Entrepreneurial Community Design Leveraging Augmented Reality
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    Chapter 16 Sentiment Analysis Through Machine Learning for the Support on Decision-Making in Job Interviews
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    Chapter 17 Stereohaptics Toolkit for Dynamic Tactile Experiences
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    Chapter 18 A Review of Augmented Reality-Based Human-Computer Interaction Applications of Gesture-Based Interaction
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    Chapter 19 The OTC (Object to Camera) Approach to Visualize Behind Stories of Museum Exhibits
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    Chapter 20 Through the Realities of Augmented Reality
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    Chapter 21 Development of a Puzzle Game to Learn Coding for Elementary Students
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    Chapter 22 Which Virtual Piano Keyboard for Children with Autism? A Pilot Study
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    Chapter 23 ShadowHunter: Facilitating Children’s Outdoor Exploration with Shadows
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    Chapter 24 An Innovative Employment of Virtual Humans to Explore the Chess Personalities of Garry Kasparov and Other Class-A Players
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    Chapter 25 The Relationship Between Game Elements and Player Emotions by Comparing Game Frameworks
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    Chapter 26 Research on Multimedia Teaching in Universities Under Human-Computer Interaction Environment
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    Chapter 27 Employing a Voice-Based Emotion-Recognition Function in a Social Chatbot to Foster Social and Emotional Learning Among Preschoolers
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    Chapter 28 Recommender Systems for an Enhanced Mobile e-Learning
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    Chapter 29 Using CFD Technology to Simulate a Model of Human Thermoregulation in the Stable Temperature Environment
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    Chapter 30 Interface Design for Boccia Robot Considering Operation Characteristic
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    Chapter 31 Development and Evaluation of a Model of Human Comfort and Cognitive Ability for Moderate Differences in Thermal Environment
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    Chapter 32 Measuring Nursing Workload in an Intensive Care Unit Using NGOMSL Model
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    Chapter 33 Modeling Drone Crossing Movement with Fitts’ Law
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    Chapter 34 Research on the Differences of Risk Perception Ability Between Novice and Experienced Drivers
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    Chapter 35 Feasibility Assessment of Cloud SaaS Enabled Collaboration and Information Confidentiality for the Public Accounting Industry
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    Chapter 36 Frictionless Web Payments with Cryptographic Cardholder Authentication
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    Chapter 37 A Robust and Real-Time Face Anti-spoofing Method Based on Texture Feature Analysis
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    Chapter 38 Impacts of Emotional Ambient Sounds on Face Detection Sensitivity
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    Chapter 39 Human-Centered Manufacturing Challenges Affecting European Industry 4.0 Enabling Technologies
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    Chapter 40 When to Take a Break? Exploring the Role of Peers on Sedentary Office Workers’ Resting Behaviors
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    Chapter 41 NTSB Investigation of Weather-Related Aviation Incidents and Accidents
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    Chapter 42 Evaluating Citizen Scientists’ User Experience and Engagement Using a Mobile Watershed Data Management App
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    Chapter 43 UX Analysis of the North Korean Information Technology
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    Chapter 44 Integration and Development of Science, Technology and Innovation in Developed Countries: Perspective from Ocean Policy
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    Chapter 45 Dhaka University Telemedicine Programme, Targeting Healthcare-Deprived Rural Population of Bangladesh and Other Low Resource Countries
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    Chapter 46 Differences in Relationships and Risk Factors Associated with Hypertension, Diabetes, and Proteinuria Among Urban and Rural Adults in Bangladesh
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Title
HCI International 2019 – Late Breaking Papers
Published by
Springer International Publishing, October 2019
DOI 10.1007/978-3-030-30033-3
ISBNs
978-3-03-030032-6, 978-3-03-030033-3
Editors

Stephanidis, Constantine

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The data shown below were collected from the profiles of 15 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 1 Mendeley reader of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 1 100%

Demographic breakdown

Readers by professional status Count As %
Student > Doctoral Student 1 100%
Readers by discipline Count As %
Computer Science 1 100%