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Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction

Overview of attention for book
Cover of 'Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 BigKey: A Virtual Keyboard for Mobile Devices
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    Chapter 2 TringIt: Easy Triggering of Web Actions from a Phone
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    Chapter 3 Context Awareness and Perceived Interactivity in Multimedia Computing
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    Chapter 4 Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction
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    Chapter 5 CLURD: A New Character-Inputting System Using One 5-Way Key Module
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    Chapter 6 Menu Design in Cell Phones: Use of 3D Menus
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    Chapter 7 Mobile Interfaces in Tangible Mnemonics Interaction
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    Chapter 8 Understanding the Relationship between Requirements and Context Elements in Mobile Collaboration
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    Chapter 9 Continuous User Interfaces for Seamless Task Migration
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    Chapter 10 A Study of Information Retrieval of En Route Display of Fire Information on PDA
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    Chapter 11 A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams
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    Chapter 12 A Study of Fire Information Detection on PDA Device
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    Chapter 13 Empirical Comparison of Task Completion Time between Mobile Phone Models with Matched Interaction Sequences
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    Chapter 14 Nine Assistant Guiding Methods in Subway Design – A Research of Shanghai Subway Users
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    Chapter 15 Pull and Push: Proximity-Aware User Interface for Navigating in 3D Space Using a Handheld Camera
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    Chapter 16 A Study on the Design of Voice Navigation of Car Navigation System
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    Chapter 17 Front Environment Recognition of Personal Vehicle Using the Image Sensor and Acceleration Sensors for Everyday Computing
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    Chapter 18 Common Interaction Schemes for In-Vehicle User-Interfaces
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    Chapter 19 Dynamic Maps for Future Navigation Systems: Agile Design Exploration of User Interface Concepts
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    Chapter 20 Flight Searching – A Comparison of Two User-Interface Design Strategies
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    Chapter 21 Agent-Based Driver Abnormality Estimation
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    Chapter 22 Enhancing the Accessibility of Maps with Personal Frames of Reference
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    Chapter 23 Augmented Interaction and Visualization in the Automotive Domain
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    Chapter 24 Proposal of a Direction Guidance System for Evacuation
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    Chapter 25 A Virtual Environment for Learning Aiport Emergency Management Protocols
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    Chapter 26 User Profiling for Web Search Based on Biological Fluctuation
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    Chapter 27 Expression of Personality through Avatars: Analysis of Effects of Gender and Race on Perceptions of Personality
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    Chapter 28 User-Definable Rule Description Framework for Autonomous Actor Agents
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    Chapter 29 Cognitive and Emotional Characteristics of Communication in Human-Human/Human-Agent Interaction
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    Chapter 30 Identification of the User by Analyzing Human Computer Interaction
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    Chapter 31 The Anticipation of Human Behavior Using "Parasitic Humanoid"
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    Chapter 32 Modeling Personal Preferences on Commodities by Behavior Log Analysis with Ubiquitous Sensing
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    Chapter 33 A System to Construct an Interest Model of User Based on Information in Browsed Web Page by User
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    Chapter 34 Adaptive User Interfaces for the Clothing Retail
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    Chapter 35 Implementing Affect Parameters in Personalized Web-Based Design
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    Chapter 36 Modeling of User Interest Based on Its Interaction with a Collaborative Knowledge Management System
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    Chapter 37 Some Pitfalls for Developing Enculturated Conversational Agents
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    Chapter 38 Comparison of Different Talking Heads in Non-Interactive Settings
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    Chapter 39 Video Content Production Support System with Speech-Driven Embodied Entrainment Character by Speech and Hand Motion Inputs
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    Chapter 40 Autonomous Turn-Taking Agent System Based on Behavior Model
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    Chapter 41 An Interoperable Concept for Controlling Smart Homes – The ASK-IT Paradigm
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    Chapter 42 Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction
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    Chapter 43 Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator
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    Chapter 44 Challenges for User Centered Smart Environments
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    Chapter 45 Point and Control: The Intuitive Method to Control Multi-device with Single Remote Control
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    Chapter 46 New Integrated Framework for Video Based Moving Object Tracking
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    Chapter 47 Object Scanning Using a Sensor Frame
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    Chapter 48 Mixed Realities – Virtual Object Lessons
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    Chapter 49 New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology
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    Chapter 50 Context-Aware Cognitive Agent Architecture for Ambient User Interfaces
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    Chapter 51 An Embodied Approach for Engaged Interaction in Ubiquitous Computing
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    Chapter 52 Generic Framework for Transforming Everyday Objects into Interactive Surfaces
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    Chapter 53 mæve – An Interactive Tabletop Installation for Exploring Background Information in Exhibitions
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    Chapter 54 Relationality Design toward Enriched Communications
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    Chapter 55 Ultra Compact Laser Based Projectors and Imagers
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    Chapter 56 Understanding the Older User of Ambient Technologies
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    Chapter 57 Multi-pointing Method Using a Desk Lamp and Single Camera for Effective Human-Computer Interaction
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    Chapter 58 Communication Grill/Salon: Hybrid Physical/Digital Artifacts for Stimulating Spontaneous Real World Communication
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    Chapter 59 Motion Capture System Using an Optical Resolver
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    Chapter 60 The Effects of an Anti-glare Sleeve Installed on Fluorescent Tube Lamps on Glare and Reading Comfort
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    Chapter 61 Electromyography Focused on Passiveness and Activeness in Embodied Interaction: Toward a Novel Interface for Co-creating Expressive Body Movement
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    Chapter 62 An Integrated Approach to Emotion Recognition for Advanced Emotional Intelligence
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    Chapter 63 Addressing the Interplay of Culture and Affect in HCI: An Ontological Approach
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    Chapter 64 Love at First Encounter – Start-Up of New Applications
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    Chapter 65 Responding to Learners’ Cognitive-Affective States with Supportive and Shakeup Dialogues
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    Chapter 66 Trust in Online Technology: Towards Practical Guidelines Based on Experimentally Verified Theory
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    Chapter 67 Influence of User Experience on Affectiveness
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    Chapter 68 A Human-Centered Model for Detecting Technology Engagement
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    Chapter 69 Relationship Learning Software: Design and Assessment
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    Chapter 70 Relationship Enhancer: Interactive Recipe in Kitchen Island
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    Chapter 71 ConvoCons: Encouraging Affinity on Multitouch Interfaces
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    Chapter 72 Development of an Emotional Interface for Sustainable Water Consumption in the Home
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    Chapter 73 Influences of Telops on Television Audiences’ Interpretation
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    Chapter 74 Extracting High-Order Aesthetic and Affective Components from Composer’s Writings
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    Chapter 75 Affective Technology, Affective Management, towards Affective Society
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    Chapter 76 Bio-sensing for Emotional Characterization without Word Labels
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    Chapter 77 An Affect-Sensitive Social Interaction Paradigm Utilizing Virtual Reality Environments for Autism Intervention
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    Chapter 78 Recognizing and Responding to Student Affect
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    Chapter 79 Usability Studies on Sensor Smart Clothing
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    Chapter 80 Considering Personal Profiles for Comfortable and Efficient Interactions with Smart Clothes
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    Chapter 81 Interaction Wearable Computer with Networked Virtual Environment
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    Chapter 82 The Impact of Different Visual Feedback Presentation Methods in a Wearable Computing Scenario
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    Chapter 83 Gold Coating of a Plastic Optical Fiber Based on PMMA
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    Chapter 84 Standardization for Smart Clothing Technology
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    Chapter 85 Wearable ECG Monitoring System Using Conductive Fabrics and Active Electrodes
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    Chapter 86 Establishing a Measurement System for Human Motions Using a Textile-Based Motion Sensor
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    Chapter 87 A Context-Aware AR Navigation System Using Wearable Sensors
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    Chapter 88 Emotional Smart Materials
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    Chapter 89 Novel Stretchable Textile-Based Transmission Bands: Electrical Performance and Appearance after Abrasion/Laundering, and Wearability
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (86th percentile)
  • High Attention Score compared to outputs of the same age and source (86th percentile)

Mentioned by

twitter
2 X users
patent
1 patent
wikipedia
5 Wikipedia pages

Citations

dimensions_citation
7 Dimensions

Readers on

mendeley
62 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction
Published by
ADS, January 2009
DOI 10.1007/978-3-642-02580-8
ISBNs
978-3-64-202579-2, 978-3-64-202580-8
Editors

Julie A. Jacko

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 62 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Belgium 2 3%
Netherlands 1 2%
Chile 1 2%
Colombia 1 2%
Italy 1 2%
France 1 2%
United Kingdom 1 2%
Poland 1 2%
Unknown 53 85%

Demographic breakdown

Readers by professional status Count As %
Student > Master 17 27%
Student > Ph. D. Student 15 24%
Researcher 6 10%
Student > Bachelor 5 8%
Student > Doctoral Student 3 5%
Other 5 8%
Unknown 11 18%
Readers by discipline Count As %
Computer Science 30 48%
Engineering 6 10%
Psychology 4 6%
Social Sciences 3 5%
Business, Management and Accounting 2 3%
Other 5 8%
Unknown 12 19%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 8. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 19 August 2022.
All research outputs
#4,111,703
of 23,130,383 outputs
Outputs from ADS
#3,277
of 37,537 outputs
Outputs of similar age
#22,863
of 170,495 outputs
Outputs of similar age from ADS
#120
of 905 outputs
Altmetric has tracked 23,130,383 research outputs across all sources so far. Compared to these this one has done well and is in the 82nd percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 37,537 research outputs from this source. They receive a mean Attention Score of 4.6. This one has done particularly well, scoring higher than 91% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 170,495 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 86% of its contemporaries.
We're also able to compare this research output to 905 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 86% of its contemporaries.