↓ Skip to main content

Distributed, Ambient and Pervasive Interactions

Overview of attention for book
Cover of 'Distributed, Ambient and Pervasive Interactions'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Responsive Origami
  3. Altmetric Badge
    Chapter 2 A Testbed for Rapid Design and Evaluation of VR Navigation Techniques for Industrial Applications
  4. Altmetric Badge
    Chapter 3 Accessibility in Pervasive Systems: An Exploratory Study
  5. Altmetric Badge
    Chapter 4 Rethinking User Interaction with Smart Environments—A Comparative Study of Four Interaction Modalities
  6. Altmetric Badge
    Chapter 5 Ambient Interaction Design in a Primitive Society
  7. Altmetric Badge
    Chapter 6 Smells as an Interactive Material for Spatial Designing
  8. Altmetric Badge
    Chapter 7 Detecting IoT Applications Opportunities and Requirements Elicitation: A Design Thinking Based Approach
  9. Altmetric Badge
    Chapter 8 Aspects of Ambient UX Design Within Design-to-Robotic-Production and -Operation Processes
  10. Altmetric Badge
    Chapter 9 Textile Designer Perspective on Haptic Interface Design: A Sensorial Platform for Conversation Between Discipline
  11. Altmetric Badge
    Chapter 10 Designing for Implicit and Positive Interactions - Artificial Intelligence and the Internet of Things in Support of Car Drivers
  12. Altmetric Badge
    Chapter 11 Mood Board Tool - An Innovation Method in Vehicle HMI Design
  13. Altmetric Badge
    Chapter 12 Teaching by Demonstrating – How Smart Assistive Systems Can Learn from Users
  14. Altmetric Badge
    Chapter 13 Towards an Ambient Intelligent Environment for Multimodal Human Computer Interactions
  15. Altmetric Badge
    Chapter 14 Making Object Detection Available to Everyone—A Hardware Prototype for Semi-automatic Synthetic Data Generation
  16. Altmetric Badge
    Chapter 15 On the Integration of Multiple Modeling Methodologies into a Single User Interface
  17. Altmetric Badge
    Chapter 16 VLC-Enabled Human-Aware Building Management System
  18. Altmetric Badge
    Chapter 17 IOS Crowd–Sensing Won’t Hurt a Bit!: AWARE Framework and Sustainable Study Guideline for iOS Platform
  19. Altmetric Badge
    Chapter 18 Driving Innovation with the Application of Industrial AI in the R&D Domain
  20. Altmetric Badge
    Chapter 19 Exploring Users’ Eye Movements When Using Projection-Based Assembly Assistive Systems
  21. Altmetric Badge
    Chapter 20 Artificial Intelligence and Concerns About the Future: A Case Study in Norway
  22. Altmetric Badge
    Chapter 21 Extended User Interface: NFC-Enabled Product Packaging for Enhanced User Experience
  23. Altmetric Badge
    Chapter 22 Ambient UX Research: User Experience Investigation Through Multimodal Quadrangulation
  24. Altmetric Badge
    Chapter 23 Dynamic Consent: Physical Switches and Feedback to Adjust Consent to IoT Data Collection
  25. Altmetric Badge
    Chapter 24 Towards a UX Assessment Method for AI-Enabled Domestic Devices
  26. Altmetric Badge
    Chapter 25 Inverting the Panopticon to Safeguard Privacy in Ambient Environments: An Exploratory Study
  27. Altmetric Badge
    Chapter 26 Designing Unconscious and Enactive Interaction for Interactive Movie Experience
  28. Altmetric Badge
    Chapter 27 Development of One-Stop Smart City Application by Interdisciplinary Data Linkage
  29. Altmetric Badge
    Chapter 28 Evaluation of the Tourists’ Satisfaction of Smart Tourist Attractions Using Importance-Performance Analysis
  30. Altmetric Badge
    Chapter 29 Digitally Enhancing Society Through Structuralism: Virtualizing Collective Human Eyesight and Hearing Capabilities as a Case Study
  31. Altmetric Badge
    Chapter 30 Investigating Users Attitudes and Perceptions Towards the Usage of Smart City Apps
  32. Altmetric Badge
    Chapter 31 Adaptability and Attuning in Smart Cities: Exploring the HCI Grand Challenge of Learning and Creativity
  33. Altmetric Badge
    Chapter 32 Participatory Governance in Smart Cities: Future Scenarios and Opportunities
  34. Altmetric Badge
    Chapter 33 Civic Crowdsensing Through Location-Aware Virtual Monsters
  35. Altmetric Badge
    Chapter 34 Factors Influencing the Acceptance and Usage of Smart City Services: A Systematic Review and Meta-analysis
  36. Altmetric Badge
    Chapter 35 Computer Vision on Wheelchairs: Detecting Sleeping Behavior of People with Intellectual Disabilities
  37. Altmetric Badge
    Chapter 36 Motivating Physical Exercise in the Elderly with Mixed Reality Experiences
  38. Altmetric Badge
    Chapter 37 Tele Echo Tube for Historic House Tojo-Tei in Matsudo International Science Art Festival 2018
  39. Altmetric Badge
    Chapter 38 Smart Learning in the Community: Supporting Citizen Digital Skills and Literacies
  40. Altmetric Badge
    Chapter 39 Learning Analytics Data Flow and Visualizing for Ubiquitous Learning Logs in LMS and Learning Analytics Dashboard
  41. Altmetric Badge
    Chapter 40 Applying Deep Learning in Creative Re-creation of Changsha Kiln Cultural Relics
  42. Altmetric Badge
    Chapter 41 Visualizing Studying Activities for a Learning Dashboard Supporting Meta-cognition for Students
  43. Altmetric Badge
    Chapter 42 Visualization and Analysis for Supporting Teachers Using Clickstream Data and Eye Movement Data
  44. Altmetric Badge
    Chapter 43 Returning to Nature: VR Mediated States of Enhanced Wellness
  45. Altmetric Badge
    Chapter 44 Going Beyond Computer-Assisted Vocabulary Learning: Research Synthesis and Frameworks
  46. Altmetric Badge
    Chapter 45 Circuit Game
  47. Altmetric Badge
    Chapter 46 Designing an Interactive Platform for Intangible Cultural Heritage Knowledge of Taoyuan Woodcarving Craft
  48. Altmetric Badge
    Chapter 47 Learning Support for Career Related Terms with SCROLL and InCircle
  49. Altmetric Badge
    Chapter 48 Non-invasive Sleep Assistance System Design Based on IoT
  50. Altmetric Badge
    Chapter 49 PuzMap: Designing a Multi-sensory Puzzle Map for Children to Learn Geography
  51. Altmetric Badge
    Chapter 50 Internet of Toys for Measuring Development of Ball Handling Skills in Support of Childcare Workers
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

twitter
7 X users

Citations

dimensions_citation
1 Dimensions
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Distributed, Ambient and Pervasive Interactions
Published by
Springer International Publishing, September 2020
DOI 10.1007/978-3-030-50344-4
ISBNs
978-3-03-050343-7, 978-3-03-050344-4
Editors

Streitz, Norbert, Konomi, Shin'ichi

X Demographics

X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.