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E-Learning and Games

Overview of attention for book
Cover of 'E-Learning and Games'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Visual Exploration of Virtual Lives in Multiplayer Online Games
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    Chapter 2 Educational Folktale E-book with Collage Illustratable Tool
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    Chapter 3 The Design of Augmented Reality-Based Learning System Applied in U-Learning Environment
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    Chapter 4 ARDock: A Web-AR Based Real-Time Tangible Edugame for Molecular Docking
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    Chapter 5 Research on Virtual Training System in Aerospace Based on Interactive Environment
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    Chapter 6 Web3D Online Virtual Education Platform for Touring Huangyangjie Battlefield Scenario Over Internet
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    Chapter 7 EDTree: Emotional Dialogue Trees for Game Based Training
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    Chapter 8 Survey: Development and Analysis of a Games-Based Crisis Scenario Generation System
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    Chapter 9 A Study of the Teaching Methods in the Course of the Programming of High-Level Language Based on Moodle Platform
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    Chapter 10 Exploring Olfaction for Enhancing Multisensory and Emotional Game Experience
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    Chapter 11 Real-Time Weighted Median Filtering with the Edge-Aware 4D Bilateral Grid
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    Chapter 12 Nose Tip Detection and Face Localization from Face Range Image Based on Multi-angle Energy
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    Chapter 13 A Class of Variable Degree Trigonometric Polynomial Spline and Its Applications
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    Chapter 14 Visualization of Multi-dimensional Information of Electromagnetic Environment Based on Three Dimensional Spheres
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    Chapter 15 Remote Rendering for Mobile Devices Literature Overview
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    Chapter 16 Research of Mesh Layout Algorithm Based on Greedy Optimization Strategy
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    Chapter 17 An Interactive 2D-to-3D Cartoon Modeling System
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    Chapter 18 Monet-Style Images Generation Using Recurrent Neural Networks
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    Chapter 19 Image Stylization for Yunnan Out-of-Print Woodcut Through Virtual Carving and Printing
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    Chapter 20 Cross-Platform Cloth Simulation API for Games
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    Chapter 21 Object Proposal Refinement Based on Contour Support for Augmented Reality
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    Chapter 22 Sketch-Based Retrieval in Large-Scale Image Database via Position-Aware Silhouette Matching
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    Chapter 23 ProcPlan: A Procedural Evaluation Strategy for Tourist Attractions Planning
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    Chapter 24 A Survey on Processing of Large-Scale 3D Point Cloud
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    Chapter 25 A Method of Real-Time Image Correction for Multi-aircrafts Cooperative Detection
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    Chapter 26 A Flexible and Easy-to-Use Platform to Create Advanced Edutainment Applications
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    Chapter 27 Bike-Sharing Prediction System
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    Chapter 28 A Support Network for Distributed Systems
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    Chapter 29 Visually Exploring Differences of DTI Fiber Models
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    Chapter 30 MyHealthAvatar: A Lifetime Visual Analytics Companion for Citizen Well-being
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    Chapter 31 UIA: A Uniform Integrated Advection Algorithm for Steady and Unsteady Piecewise Linear Flow Field on Structured and Unstructured Grids
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    Chapter 32 Data Mining, Management and Visualization in Large Scientific Corpuses
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    Chapter 33 Visual Analytics for Health Monitoring and Risk Management in CARRE
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    Chapter 34 Robust Color Gradient Estimation for Photographic Volumes
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    Chapter 35 Edge Point Extract of LiDAR Data via Building Wrapped Circle
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    Chapter 36 TieVis: Visual Analytics of Evolution of Interpersonal Ties
Overall attention for this book and its chapters
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About this Attention Score

  • Above-average Attention Score compared to outputs of the same age (55th percentile)
  • Average Attention Score compared to outputs of the same age and source

Mentioned by

twitter
5 X users

Citations

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3 Dimensions

Readers on

mendeley
112 Mendeley
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Title
E-Learning and Games
Published by
Lecture notes in computer science, January 2016
DOI 10.1007/978-3-319-40259-8
ISBNs
978-3-31-940258-1, 978-3-31-940259-8
Editors

Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 112 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 <1%
Germany 1 <1%
Unknown 110 98%

Demographic breakdown

Readers by professional status Count As %
Student > Master 26 23%
Student > Ph. D. Student 19 17%
Student > Bachelor 14 13%
Researcher 10 9%
Student > Doctoral Student 7 6%
Other 19 17%
Unknown 17 15%
Readers by discipline Count As %
Computer Science 41 37%
Engineering 12 11%
Social Sciences 9 8%
Design 7 6%
Arts and Humanities 6 5%
Other 17 15%
Unknown 20 18%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 29 May 2019.
All research outputs
#7,484,429
of 22,876,619 outputs
Outputs from Lecture notes in computer science
#2,487
of 8,130 outputs
Outputs of similar age
#123,046
of 393,697 outputs
Outputs of similar age from Lecture notes in computer science
#260
of 581 outputs
Altmetric has tracked 22,876,619 research outputs across all sources so far. This one is in the 44th percentile – i.e., 44% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,130 research outputs from this source. They receive a mean Attention Score of 5.0. This one has gotten more attention than average, scoring higher than 54% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 393,697 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 55% of its contemporaries.
We're also able to compare this research output to 581 others from the same source and published within six weeks on either side of this one. This one is in the 46th percentile – i.e., 46% of its contemporaries scored the same or lower than it.