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E-Learning and Games

Overview of attention for book
Cover of 'E-Learning and Games'

Table of Contents

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    Book Overview
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    Chapter 1 Visual Exploration of Virtual Lives in Multiplayer Online Games
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    Chapter 2 Educational Folktale E-book with Collage Illustratable Tool
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    Chapter 3 The Design of Augmented Reality-Based Learning System Applied in U-Learning Environment
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    Chapter 4 ARDock: A Web-AR Based Real-Time Tangible Edugame for Molecular Docking
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    Chapter 5 Research on Virtual Training System in Aerospace Based on Interactive Environment
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    Chapter 6 Web3D Online Virtual Education Platform for Touring Huangyangjie Battlefield Scenario Over Internet
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    Chapter 7 EDTree: Emotional Dialogue Trees for Game Based Training
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    Chapter 8 Survey: Development and Analysis of a Games-Based Crisis Scenario Generation System
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    Chapter 9 A Study of the Teaching Methods in the Course of the Programming of High-Level Language Based on Moodle Platform
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    Chapter 10 Exploring Olfaction for Enhancing Multisensory and Emotional Game Experience
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    Chapter 11 Real-Time Weighted Median Filtering with the Edge-Aware 4D Bilateral Grid
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    Chapter 12 Nose Tip Detection and Face Localization from Face Range Image Based on Multi-angle Energy
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    Chapter 13 A Class of Variable Degree Trigonometric Polynomial Spline and Its Applications
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    Chapter 14 Visualization of Multi-dimensional Information of Electromagnetic Environment Based on Three Dimensional Spheres
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    Chapter 15 Remote Rendering for Mobile Devices Literature Overview
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    Chapter 16 Research of Mesh Layout Algorithm Based on Greedy Optimization Strategy
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    Chapter 17 An Interactive 2D-to-3D Cartoon Modeling System
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    Chapter 18 Monet-Style Images Generation Using Recurrent Neural Networks
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    Chapter 19 Image Stylization for Yunnan Out-of-Print Woodcut Through Virtual Carving and Printing
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    Chapter 20 Cross-Platform Cloth Simulation API for Games
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    Chapter 21 Object Proposal Refinement Based on Contour Support for Augmented Reality
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    Chapter 22 Sketch-Based Retrieval in Large-Scale Image Database via Position-Aware Silhouette Matching
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    Chapter 23 ProcPlan: A Procedural Evaluation Strategy for Tourist Attractions Planning
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    Chapter 24 A Survey on Processing of Large-Scale 3D Point Cloud
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    Chapter 25 A Method of Real-Time Image Correction for Multi-aircrafts Cooperative Detection
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    Chapter 26 A Flexible and Easy-to-Use Platform to Create Advanced Edutainment Applications
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    Chapter 27 Bike-Sharing Prediction System
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    Chapter 28 A Support Network for Distributed Systems
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    Chapter 29 Visually Exploring Differences of DTI Fiber Models
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    Chapter 30 MyHealthAvatar: A Lifetime Visual Analytics Companion for Citizen Well-being
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    Chapter 31 UIA: A Uniform Integrated Advection Algorithm for Steady and Unsteady Piecewise Linear Flow Field on Structured and Unstructured Grids
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    Chapter 32 Data Mining, Management and Visualization in Large Scientific Corpuses
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    Chapter 33 Visual Analytics for Health Monitoring and Risk Management in CARRE
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    Chapter 34 Robust Color Gradient Estimation for Photographic Volumes
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    Chapter 35 Edge Point Extract of LiDAR Data via Building Wrapped Circle
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    Chapter 36 TieVis: Visual Analytics of Evolution of Interpersonal Ties
Attention for Chapter 26: A Flexible and Easy-to-Use Platform to Create Advanced Edutainment Applications
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12 Mendeley
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Chapter title
A Flexible and Easy-to-Use Platform to Create Advanced Edutainment Applications
Chapter number 26
Book title
E-Learning and Games
Published in
Lecture notes in computer science, June 2016
DOI 10.1007/978-3-319-40259-8_26
Book ISBNs
978-3-31-940258-1, 978-3-31-940259-8
Authors

Nagore Barrena, Andrés Navarro, David Oyarzun

Editors

Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 12 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 3 25%
Librarian 2 17%
Student > Ph. D. Student 2 17%
Lecturer > Senior Lecturer 1 8%
Student > Master 1 8%
Other 0 0%
Unknown 3 25%
Readers by discipline Count As %
Computer Science 4 33%
Social Sciences 2 17%
Nursing and Health Professions 1 8%
Chemical Engineering 1 8%
Engineering 1 8%
Other 0 0%
Unknown 3 25%