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Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being

Overview of attention for article published in Games and Culture, May 2021
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • One of the highest-scoring outputs from this source (#1 of 549)
  • High Attention Score compared to outputs of the same age (98th percentile)
  • High Attention Score compared to outputs of the same age and source (94th percentile)

Mentioned by

news
7 news outlets
twitter
133 X users
wikipedia
4 Wikipedia pages
reddit
1 Redditor

Citations

dimensions_citation
162 Dimensions

Readers on

mendeley
414 Mendeley
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Title
Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being
Published in
Games and Culture, May 2021
DOI 10.1177/15554120211017036
Authors

Matthew Barr, Alicia Copeland-Stewart

X Demographics

X Demographics

The data shown below were collected from the profiles of 133 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 414 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 414 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 50 12%
Student > Master 34 8%
Student > Ph. D. Student 24 6%
Researcher 19 5%
Lecturer 13 3%
Other 45 11%
Unknown 229 55%
Readers by discipline Count As %
Psychology 54 13%
Social Sciences 26 6%
Computer Science 19 5%
Arts and Humanities 15 4%
Business, Management and Accounting 11 3%
Other 48 12%
Unknown 241 58%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 171. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 10 November 2023.
All research outputs
#244,805
of 25,954,278 outputs
Outputs from Games and Culture
#1
of 549 outputs
Outputs of similar age
#7,087
of 457,885 outputs
Outputs of similar age from Games and Culture
#1
of 18 outputs
Altmetric has tracked 25,954,278 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 99th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 549 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 9.0. This one has done particularly well, scoring higher than 99% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 457,885 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 98% of its contemporaries.
We're also able to compare this research output to 18 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 94% of its contemporaries.