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The Engineering of Mixed Reality Systems

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Cover of 'The Engineering of Mixed Reality Systems'

Table of Contents

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    Book Overview
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    Chapter 1 Introduction
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    Chapter 2 An Integrating Framework for Mixed Systems
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    Chapter 3 A Holistic Approach to Design and Evaluation of Mixed Reality Systems
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    Chapter 4 Embedded Mixed Reality Environments
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    Chapter 5 The Semantic Environment: Heuristics for a Cross-Context Human–Information Interaction Model
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    Chapter 6 Tangible Interaction in Mixed Reality Systems
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    Chapter 7 Designing a Mixed Reality Intergenerational Entertainment System
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    Chapter 8 Auditory-Induced Presence in Mixed Reality Environments and Related Technology
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    Chapter 9 An Exploration of Exertion in Mixed Reality Systems via the “Table Tennis for Three” Game
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    Chapter 10 Developing Mixed Interactive Systems: A Model-Based Process for Generating and Managing Design Solutions
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    Chapter 11 Designing Outdoor Mixed Reality Hardware Systems
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    Chapter 12 Multimodal Excitatory Interfaces with Automatic Content Classification
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    Chapter 13 Management of Tracking for Mixed and Augmented Reality Systems
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    Chapter 14 Authoring Immersive Mixed Reality Experiences
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    Chapter 15 Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality
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    Chapter 16 A Software Engineering Method for the Design of Mixed Reality Systems
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    Chapter 17 Enhancing Health-Care Services with Mixed Reality Systems
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    Chapter 18 The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation
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    Chapter 19 MyCoach: In Situ User Evaluation of a Virtual and Physical Coach for Running
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    Chapter 20 The RoboCup Mixed Reality League – A Case Study
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    Chapter 21 Mixed-Reality Prototypes to Support Early Creative Design
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