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Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

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Table of Contents

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    Book Overview
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    Chapter 1 Introduction — Welcome into the Interface
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    Chapter 2 Virtual Inhabited 3D Worlds: Interactivity and Interaction Between Avatars, Autonomous Agents and Users
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    Chapter 3 Three Types of Multimedia Interactions — and Beyond
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    Chapter 4 Uses of Theatre as Model: Discussing Computers as Theatre — Some Additional Perspectives
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    Chapter 5 Agents: Dependent Autonomy and Transparent Automatons?
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    Chapter 6 Enhancing the Usefulness of Community Chat Rooms: Application of Autonomous Agents
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    Chapter 7 Agents as Actors
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    Chapter 8 Games and Stories
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    Chapter 9 Aspects of Interactive Autonomy and Perception
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    Chapter 10 Discussion
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    Chapter 11 Interacting with a Virtual World Through Motion Capture
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    Chapter 12 Linguistic Interaction in Staging — a Language Engineering View
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    Chapter 13 Exploiting Recent Research on Dialogue to Model Verbal Communication in Staging
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    Chapter 14 Narratives: Different Narratives, Different Theories for Different Media?
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    Chapter 15 The Limits of Narration
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    Chapter 16 Film Theory Meets 3D: A FilmTheoretic Approach to the Design and Analysis of 3D Spaces
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    Chapter 17 Shaping Meaning: On Action and Content in Unreal Worlds
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    Chapter 18 Constructing the Concept of the “Interactive 3D Documentary” — Film, Drama, Narrative or Simulation?
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    Chapter 19 Temporal Logic as a Tool for the Description of the Narrativity of Interactive Multimedia Systems
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    Chapter 20 Experimental Design of an Interactive Installation
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    Chapter 21 Using Software Engineering Approaches to Model Dynamics in Interactive Software Systems
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    Chapter 22 Managing Narrative Multimedia Production
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