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FSTTCS 2004: Foundations of Software Technology and Theoretical Computer Science

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Cover of 'FSTTCS 2004: Foundations of Software Technology and Theoretical Computer Science'

Table of Contents

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    Book Overview
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    Chapter 1 Genome Halving Problem Revisited
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    Chapter 2 Verifying Probabilistic Procedural Programs
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    Chapter 3 Streaming Algorithms for Geometric Problems
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    Chapter 4 Toward a Grainless Semantics for Shared-Variable Concurrency
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    Chapter 5 Regular Languages, Unambiguous Concatenation and Computational Complexity
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    Chapter 6 Decidability of Zenoness, Syntactic Boundedness and Token-Liveness for Dense-Timed Petri Nets
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    Chapter 7 On the Urgency Expressiveness
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    Chapter 8 Asynchronous Automata-Theoretic Characterization of Aperiodic Trace Languages
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    Chapter 9 A Decidable Fragment of Separation Logic
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    Chapter 10 Approximate Range Searching Using Binary Space Partitions
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    Chapter 11 Representable Disjoint NP-Pairs
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    Chapter 12 Symbolic Reachability Analysis of Higher-Order Context-Free Processes
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    Chapter 13 Optimal Strategies in Priced Timed Game Automata
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    Chapter 14 A Calculus for Trust Management
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    Chapter 15 Short-Cuts on Star, Source and Planar Unfoldings
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    Chapter 16 Subdividing Alpha Complex
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    Chapter 17 Real-Counter Automata and Their Decision Problems
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    Chapter 18 FSTTCS 2004: Foundations of Software Technology and Theoretical Computer Science
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    Chapter 19 On the Bisimulation Invariant Fragment of Monadic Σ1 in the Finite
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    Chapter 20 On the Complexity of Hilbert’s 17th Problem
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    Chapter 21 Who is Pointing When to Whom?
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    Chapter 22 An Almost Linear Time Approximation Algorithm for the Permanent of a Random (0-1) Matrix
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    Chapter 23 Distributed Games with Causal Memory Are Decidable for Series-Parallel Systems
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    Chapter 24 Expand, Enlarge, and Check: New Algorithms for the Coverability Problem of WSTS
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    Chapter 25 Minimum Weight Pseudo-Triangulations
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    Chapter 26 Join Algorithms for the Theory of Uninterpreted Functions
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    Chapter 27 No, Coreset, No Cry
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    Chapter 28 Hardness Hypotheses, Derandomization, and Circuit Complexity
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    Chapter 29 Improved Approximation Algorithms for Maximum Graph Partitioning Problems Extended Abstract
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    Chapter 30 Learning Languages from Positive Data and a Finite Number of Queries
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    Chapter 31 The Complexity of the Local Hamiltonian Problem
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    Chapter 32 Quantum and Classical Communication-Space Tradeoffs from Rectangle Bounds
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    Chapter 33 Adaptive Stabilization of Reactive Protocols
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    Chapter 34 Visibly Pushdown Games
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    Chapter 35 Refinement and Separation Contexts
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    Chapter 36 Decidability of MSO Theories of Tree Structures
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    Chapter 37 Distributed Algorithms for Coloring and Domination in Wireless Ad Hoc Networks
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    Chapter 38 Monotone Multilinear Boolean Circuits for Bipartite Perfect Matching Require Exponential Size
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    Chapter 39 Testing Geometric Convexity
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    Chapter 40 Complexity of Linear Connectivity Problems in Directed Hypergraphs
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    Chapter 41 Actively Learning to Verify Safety for FIFO Automata
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    Chapter 42 Reasoning About Game Equilibria Using Temporal Logic
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    Chapter 43 Alternation in Equational Tree Automata Modulo XOR
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (93rd percentile)
  • High Attention Score compared to outputs of the same age and source (91st percentile)

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