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Virtual Storytelling Using Virtual Reality Technologies for Storytelling

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Cover of 'Virtual Storytelling Using Virtual Reality Technologies for Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 Under Construction in Europe: Virtual and Mixed Reality for a Rich Media Experience
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    Chapter 2 Generation of True 3D Films
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    Chapter 3 Spatial Sound Enhancing Virtual Story Telling
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    Chapter 4 The VISIONS Project
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    Chapter 5 Programming Agent with Purposes: Application to Autonomous Shooting in Virtual Environment
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    Chapter 6 Interactive Immersive Transfiction
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    Chapter 7 Interactive Storytelling: People, Stories, and Games
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    Chapter 8 An Authoring Tool for Intelligent Educational Games
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    Chapter 9 Generation and Implementation of Mixed-Reality, Narrative Performances Involving Robotic Actors
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    Chapter 10 Film and the Development of Interactive Narrative
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    Chapter 11 Virtual Storytelling as Narrative Potential: Towards an Ecology of Narrative
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    Chapter 12 Adaptive Narrative: How Autonomous Agents, Hollywood, and Multiprocessing Operating Systems Can Live Happily Ever After
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    Chapter 13 Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learn
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    Chapter 14 Real Characters in Virtual Stories
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    Chapter 15 Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimization
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    Chapter 16 Characters in Search of an Author: AI-Based Virtual Storytelling
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    Chapter 17 Virtual Agents’ Self-Perception in Story Telling
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    Chapter 18 Reflections from a Hobby Horse
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    Chapter 19 DocToon© — A Mediator in the Hospital of the XXIst Century
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    Chapter 20 The Interplay between Form , Story , and History : The Use of Narrative in Cultural and Educational Virtual Reality
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    Chapter 21 Virtual Storytelling of Cooperative Activities in a Theatre of Work
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    Chapter 22 Virtual Storytelling for Training: An Application to Fire Fighting in Industrial Environment
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    Chapter 23 Computer Animation and Virtual Reality for Live Art Performance
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    Chapter 24 Virtual House of European Culture: e-AGORA
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