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Creating scalable location-based games: lessons from Geocaching

Overview of attention for article published in Personal and Ubiquitous Computing, December 2011
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Readers on

mendeley
91 Mendeley
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2 CiteULike
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Title
Creating scalable location-based games: lessons from Geocaching
Published in
Personal and Ubiquitous Computing, December 2011
DOI 10.1007/s00779-011-0497-7
Authors

Carman Neustaedter, Anthony Tang, Tejinder K. Judge

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 91 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 2 2%
United States 2 2%
Germany 1 1%
Brazil 1 1%
Iran, Islamic Republic of 1 1%
Portugal 1 1%
Spain 1 1%
Denmark 1 1%
Unknown 81 89%

Demographic breakdown

Readers by professional status Count As %
Student > Master 19 21%
Student > Ph. D. Student 14 15%
Researcher 11 12%
Student > Bachelor 10 11%
Student > Doctoral Student 9 10%
Other 18 20%
Unknown 10 11%
Readers by discipline Count As %
Computer Science 41 45%
Social Sciences 10 11%
Design 7 8%
Environmental Science 4 4%
Sports and Recreations 3 3%
Other 14 15%
Unknown 12 13%