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Interactive Storytelling

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Cover of 'Interactive Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers
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    Chapter 2 Narrative Intelligibility and Closure in Interactive Systems
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    Chapter 3 On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives
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    Chapter 4 The Visual Construction of Narrative Space in Video Games
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    Chapter 5 Video Game Mise-En-Scene Remediation of Cinematic Codes in Video Games
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    Chapter 6 Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations
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    Chapter 7 Conceptualizing Productive Interactivity in Emergent Narratives
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    Chapter 8 Suitability of Modelling Context for Use within Emergent Narrative
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    Chapter 9 Production and Delivery of Interactive Narratives Based on Video Snippets
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    Chapter 10 Telling Stories on the Go: Lessons from a Mobile Thematic Storytelling System
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    Chapter 11 Towards Automatic Story Clustering for Interactive Narrative Authoring
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    Chapter 12 Breaking Points ― A Continuously Developing Interactive Digital Narrative
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    Chapter 13 The Role of Gender and Age on User Preferences in Narrative Experiences
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    Chapter 14 Constructing and Connecting Storylines to Tell Museum Stories
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    Chapter 15 Night Shifts – An Interactive Documentary for the iPad
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    Chapter 16 SimDate3D – Level Two
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    Chapter 17 Acting, Playing, or Talking about the Story: An Annotation Scheme for Communication during Interactive Digital Storytelling
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    Chapter 18 Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment
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    Chapter 19 Player Perspectives to Unexplained Agency-Related Incoherence
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    Chapter 20 Breaching Interactive Storytelling’s Implicit Agreement: A Content Analysis of Fac̨ade User Behaviors
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    Chapter 21 Satire, Propaganda, Play, Storytelling. Notes on Critical Interactive Digital Narratives
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    Chapter 22 Silent Hill 2 and the Curious Case of Invisible Agency
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    Chapter 23 The Elements of a Narrative Environment
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    Chapter 24 Generating Different Story Tellings from Semantic Representations of Narrative
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    Chapter 25 Theoretical Considerations towards Authoring Emergent Narrative
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    Chapter 26 Generating Stories with Morals
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    Chapter 27 Metrics for Character Believability in Interactive Narrative
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    Chapter 28 Fully-Automatic Interactive Story Design from Film Scripts
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    Chapter 29 Storytelling and the Use of Social Media in Digital Art Installations
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    Chapter 30 Faceless Patrons – An Augmented Installation Exploring 419-Fictional Narratives
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    Chapter 31 Minun Helsinkini/My Helsinki/Wa Magaaleydi Helsinki – Finnish Somali Youth Speak for Themselves in Their Document Film
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    Chapter 32 Re: Dakar Arts Festival - Exploring Transmedia Storytelling Methods to Document an Internet Scam
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    Chapter 33 Building Narrative Connections among Media Objects in Cultural Heritage Repositories
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    Chapter 34 StoryJam: Supporting Collective Storytelling with Game Mechanics
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (84th percentile)
  • High Attention Score compared to outputs of the same age and source (87th percentile)

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