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X Demographics
Mendeley readers
Attention Score in Context
Title |
The Cultural Field of Video Game Production in Australia
|
---|---|
Published in |
Games and Culture, September 2019
|
DOI | 10.1177/1555412019873746 |
Authors |
Brendan Keogh |
X Demographics
The data shown below were collected from the profiles of 120 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Australia | 42 | 35% |
United Kingdom | 14 | 12% |
United States | 8 | 7% |
Canada | 3 | 3% |
New Zealand | 3 | 3% |
Japan | 2 | 2% |
Comoros | 1 | <1% |
Malaysia | 1 | <1% |
Guam | 1 | <1% |
Other | 7 | 6% |
Unknown | 38 | 32% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 98 | 82% |
Scientists | 14 | 12% |
Science communicators (journalists, bloggers, editors) | 6 | 5% |
Practitioners (doctors, other healthcare professionals) | 2 | 2% |
Mendeley readers
The data shown below were compiled from readership statistics for 68 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 68 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 10 | 15% |
Lecturer | 6 | 9% |
Researcher | 5 | 7% |
Student > Doctoral Student | 4 | 6% |
Student > Master | 4 | 6% |
Other | 11 | 16% |
Unknown | 28 | 41% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 11 | 16% |
Computer Science | 6 | 9% |
Social Sciences | 6 | 9% |
Business, Management and Accounting | 5 | 7% |
Design | 3 | 4% |
Other | 10 | 15% |
Unknown | 27 | 40% |
Attention Score in Context
This research output has an Altmetric Attention Score of 111. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 19 January 2021.
All research outputs
#390,914
of 25,954,278 outputs
Outputs from Games and Culture
#5
of 549 outputs
Outputs of similar age
#7,946
of 353,948 outputs
Outputs of similar age from Games and Culture
#1
of 10 outputs
Altmetric has tracked 25,954,278 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 98th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 549 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 8.9. This one has done particularly well, scoring higher than 99% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 353,948 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 97% of its contemporaries.
We're also able to compare this research output to 10 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them