What are the consequences of video games to our understanding of wars and their popular culture production? Helen Berents & Brendan Keogh on magining war through videogame bodies. https://t.co/d0KMHzXurZ https://t.co/XMWXXNstMA
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RT @AusJPolSci: In their contributions to the symposium "Dominant, damaged, disappeared: imagining war through videogame bodies" @hmberents…
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RT @hmberents: I’m pleased 1st, to have continued being a nerdy academic couple w @BRKeogh in writing this for @AusJPolSci; & 2nd, that i…