Title |
Dynamic stability requirements during gait and standing exergames on the wii fit® system in the elderly
|
---|---|
Published in |
Journal of NeuroEngineering and Rehabilitation, May 2012
|
DOI | 10.1186/1743-0003-9-28 |
Pubmed ID | |
Authors |
Cyril Duclos, Carole Miéville, Dany Gagnon, Catherine Leclerc |
Abstract |
In rehabilitation, training intensity is usually adapted to optimize the trained system to attain better performance (overload principle). However, in balance rehabilitation, the level of intensity required during training exercises to optimize improvement in balance has rarely been studied, probably due to the difficulty in quantifying the stability level during these exercises. The goal of the present study was to test whether the stabilizing/destabilizing forces model could be used to analyze how stability is challenged during several exergames, that are more and more used in balance rehabilitation, and a dynamic functional task, such as gait. |
X Demographics
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 50% |
New Zealand | 1 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 50% |
Practitioners (doctors, other healthcare professionals) | 1 | 50% |
Mendeley readers
Geographical breakdown
Country | Count | As % |
---|---|---|
Brazil | 2 | <1% |
Germany | 1 | <1% |
Netherlands | 1 | <1% |
Hong Kong | 1 | <1% |
United Kingdom | 1 | <1% |
Libya | 1 | <1% |
Mexico | 1 | <1% |
Spain | 1 | <1% |
Japan | 1 | <1% |
Other | 1 | <1% |
Unknown | 203 | 95% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 44 | 21% |
Student > Bachelor | 44 | 21% |
Student > Ph. D. Student | 31 | 14% |
Researcher | 23 | 11% |
Student > Doctoral Student | 12 | 6% |
Other | 28 | 13% |
Unknown | 32 | 15% |
Readers by discipline | Count | As % |
---|---|---|
Engineering | 34 | 16% |
Medicine and Dentistry | 31 | 14% |
Sports and Recreations | 30 | 14% |
Nursing and Health Professions | 22 | 10% |
Computer Science | 19 | 9% |
Other | 35 | 16% |
Unknown | 43 | 20% |