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Efectividad de un programa de juego basado en realidad virtual para la mejora cognitiva en la esquizofrenia

Overview of attention for article published in Gaceta Sanitaria, November 2015
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Title
Efectividad de un programa de juego basado en realidad virtual para la mejora cognitiva en la esquizofrenia
Published in
Gaceta Sanitaria, November 2015
DOI 10.1016/j.gaceta.2015.10.004
Pubmed ID
Authors

Olga López-Martín, Antonio Segura Fragoso, Marta Rodríguez Hernández, Iris Dimbwadyo Terrer, Begoña Polonio-López

Abstract

To evaluate the effectiveness of a programme based on a virtual reality game to improve cognitive domains in patients with schizophrenia. A randomized controlled trial was conducted in 40 patients with schizophrenia, 20 in the experimental group and 20 in the control group. The experimental group received 10 sessions with Nintendo Wii(®) for 5 weeks, 50minutes/session, 2 days/week in addition to conventional treatment. The control group received conventional treatment only. Statistically significant differences in the T-Score were found in 5 of the 6 cognitive domains assessed: processing speed (F=12.04, p=0.001), attention/vigilance (F=12.75, p=0.001), working memory (F=18.86, p <0.01), verbal learning (F=7.6, p=0.009), visual learning (F=3.6, p=0.064), and reasoning and problem solving (F=11.08, p=0.002). Participation in virtual reality interventions aimed at cognitive training have great potential for significant gains in different cognitive domains assessed in patients with schizophrenia.

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Mendeley readers

The data shown below were compiled from readership statistics for 160 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Brazil 1 <1%
Unknown 159 99%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 28 18%
Student > Master 26 16%
Student > Postgraduate 14 9%
Student > Doctoral Student 11 7%
Other 10 6%
Other 32 20%
Unknown 39 24%
Readers by discipline Count As %
Psychology 29 18%
Medicine and Dentistry 19 12%
Nursing and Health Professions 17 11%
Engineering 13 8%
Computer Science 11 7%
Other 25 16%
Unknown 46 29%