Title |
Efectividad de un programa de juego basado en realidad virtual para la mejora cognitiva en la esquizofrenia
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Published in |
Gaceta Sanitaria, November 2015
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DOI | 10.1016/j.gaceta.2015.10.004 |
Pubmed ID | |
Authors |
Olga López-Martín, Antonio Segura Fragoso, Marta Rodríguez Hernández, Iris Dimbwadyo Terrer, Begoña Polonio-López |
Abstract |
To evaluate the effectiveness of a programme based on a virtual reality game to improve cognitive domains in patients with schizophrenia. A randomized controlled trial was conducted in 40 patients with schizophrenia, 20 in the experimental group and 20 in the control group. The experimental group received 10 sessions with Nintendo Wii(®) for 5 weeks, 50minutes/session, 2 days/week in addition to conventional treatment. The control group received conventional treatment only. Statistically significant differences in the T-Score were found in 5 of the 6 cognitive domains assessed: processing speed (F=12.04, p=0.001), attention/vigilance (F=12.75, p=0.001), working memory (F=18.86, p <0.01), verbal learning (F=7.6, p=0.009), visual learning (F=3.6, p=0.064), and reasoning and problem solving (F=11.08, p=0.002). Participation in virtual reality interventions aimed at cognitive training have great potential for significant gains in different cognitive domains assessed in patients with schizophrenia. |
X Demographics
Geographical breakdown
Country | Count | As % |
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Spain | 2 | 67% |
Unknown | 1 | 33% |
Demographic breakdown
Type | Count | As % |
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Members of the public | 3 | 100% |
Mendeley readers
Geographical breakdown
Country | Count | As % |
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Brazil | 1 | <1% |
Unknown | 159 | 99% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 28 | 18% |
Student > Master | 26 | 16% |
Student > Postgraduate | 14 | 9% |
Student > Doctoral Student | 11 | 7% |
Other | 10 | 6% |
Other | 32 | 20% |
Unknown | 39 | 24% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 29 | 18% |
Medicine and Dentistry | 19 | 12% |
Nursing and Health Professions | 17 | 11% |
Engineering | 13 | 8% |
Computer Science | 11 | 7% |
Other | 25 | 16% |
Unknown | 46 | 29% |