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Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being

Overview of attention for article published in Games and Culture, May 2021
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • One of the highest-scoring outputs from this source (#9 of 406)
  • High Attention Score compared to outputs of the same age (97th percentile)
  • High Attention Score compared to outputs of the same age and source (99th percentile)

Mentioned by

twitter
102 tweeters
wikipedia
1 Wikipedia page
reddit
1 Redditor

Readers on

mendeley
24 Mendeley
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Title
Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being
Published in
Games and Culture, May 2021
DOI 10.1177/15554120211017036
Authors

Matthew Barr, Alicia Copeland-Stewart

Twitter Demographics

The data shown below were collected from the profiles of 102 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 24 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 3 13%
Lecturer 3 13%
Student > Master 3 13%
Professor > Associate Professor 2 8%
Student > Ph. D. Student 2 8%
Other 5 21%
Unknown 6 25%
Readers by discipline Count As %
Social Sciences 6 25%
Psychology 6 25%
Business, Management and Accounting 2 8%
Computer Science 1 4%
Biochemistry, Genetics and Molecular Biology 1 4%
Other 1 4%
Unknown 7 29%

Attention Score in Context

This research output has an Altmetric Attention Score of 85. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 08 June 2021.
All research outputs
#309,506
of 17,982,104 outputs
Outputs from Games and Culture
#9
of 406 outputs
Outputs of similar age
#8,989
of 310,774 outputs
Outputs of similar age from Games and Culture
#1
of 12 outputs
Altmetric has tracked 17,982,104 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 98th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 406 research outputs from this source. They typically receive more attention than average, with a mean Attention Score of 8.6. This one has done particularly well, scoring higher than 98% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 310,774 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 97% of its contemporaries.
We're also able to compare this research output to 12 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 99% of its contemporaries.