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Beginning 3D game development with Unity 4 : all-in-one, multi-platform game development

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Attention for Chapter 11: Physics and Special Effects
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Chapter title
Physics and Special Effects
Chapter number 11
Book title
Beginning 3D Game Development with Unity 4:
Published by
Apress, Berkeley, CA, January 2013
DOI 10.1007/978-1-4302-4900-9_11
Book ISBNs
978-1-4302-4899-6, 978-1-4302-4900-9
Authors

Sue Blackman