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Twitter Demographics
Mendeley readers
Attention Score in Context
Title |
Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study
|
---|---|
Published in |
Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine, January 2012
|
DOI | 10.1186/1757-7241-20-79 |
Pubmed ID | |
Authors |
Johan Creutzfeldt, Leif Hedman, Li Felländer-Tsai |
Abstract |
Multiplayer virtual world (MVW) technology creates opportunities to practice medical procedures and team interactions using serious game software. This study aims to explore medical students' retention of knowledge and skills as well as their proficiency gain after pre-training using a MVW with avatars for cardio-pulmonary resuscitation (CPR) team training. |
Twitter Demographics
The data shown below were collected from the profiles of 2 tweeters who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 50% |
Unknown | 1 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 2 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 161 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 2 | 1% |
Ethiopia | 1 | <1% |
Sweden | 1 | <1% |
Canada | 1 | <1% |
Spain | 1 | <1% |
United States | 1 | <1% |
Unknown | 154 | 96% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 22 | 14% |
Student > Master | 19 | 12% |
Student > Ph. D. Student | 16 | 10% |
Student > Bachelor | 16 | 10% |
Student > Doctoral Student | 12 | 7% |
Other | 34 | 21% |
Unknown | 42 | 26% |
Readers by discipline | Count | As % |
---|---|---|
Medicine and Dentistry | 38 | 24% |
Social Sciences | 16 | 10% |
Nursing and Health Professions | 14 | 9% |
Computer Science | 13 | 8% |
Psychology | 9 | 6% |
Other | 23 | 14% |
Unknown | 48 | 30% |
Attention Score in Context
This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 11 February 2013.
All research outputs
#14,616,041
of 22,693,205 outputs
Outputs from Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine
#959
of 1,252 outputs
Outputs of similar age
#158,065
of 244,137 outputs
Outputs of similar age from Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine
#35
of 52 outputs
Altmetric has tracked 22,693,205 research outputs across all sources so far. This one is in the 35th percentile – i.e., 35% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1,252 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 10.2. This one is in the 23rd percentile – i.e., 23% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 244,137 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 34th percentile – i.e., 34% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 52 others from the same source and published within six weeks on either side of this one. This one is in the 32nd percentile – i.e., 32% of its contemporaries scored the same or lower than it.