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Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study

Overview of attention for article published in Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine, January 2012
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Mentioned by

twitter
2 tweeters

Citations

dimensions_citation
43 Dimensions

Readers on

mendeley
161 Mendeley
citeulike
1 CiteULike
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Title
Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study
Published in
Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine, January 2012
DOI 10.1186/1757-7241-20-79
Pubmed ID
Authors

Johan Creutzfeldt, Leif Hedman, Li Felländer-Tsai

Abstract

Multiplayer virtual world (MVW) technology creates opportunities to practice medical procedures and team interactions using serious game software. This study aims to explore medical students' retention of knowledge and skills as well as their proficiency gain after pre-training using a MVW with avatars for cardio-pulmonary resuscitation (CPR) team training.

Twitter Demographics

Twitter Demographics

The data shown below were collected from the profiles of 2 tweeters who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 161 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 1%
Ethiopia 1 <1%
Sweden 1 <1%
Canada 1 <1%
Spain 1 <1%
United States 1 <1%
Unknown 154 96%

Demographic breakdown

Readers by professional status Count As %
Researcher 22 14%
Student > Master 19 12%
Student > Ph. D. Student 16 10%
Student > Bachelor 16 10%
Student > Doctoral Student 12 7%
Other 34 21%
Unknown 42 26%
Readers by discipline Count As %
Medicine and Dentistry 38 24%
Social Sciences 16 10%
Nursing and Health Professions 14 9%
Computer Science 13 8%
Psychology 9 6%
Other 23 14%
Unknown 48 30%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 11 February 2013.
All research outputs
#14,616,041
of 22,693,205 outputs
Outputs from Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine
#959
of 1,252 outputs
Outputs of similar age
#158,065
of 244,137 outputs
Outputs of similar age from Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine
#35
of 52 outputs
Altmetric has tracked 22,693,205 research outputs across all sources so far. This one is in the 35th percentile – i.e., 35% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1,252 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 10.2. This one is in the 23rd percentile – i.e., 23% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 244,137 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 34th percentile – i.e., 34% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 52 others from the same source and published within six weeks on either side of this one. This one is in the 32nd percentile – i.e., 32% of its contemporaries scored the same or lower than it.