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Mendeley readers
Chapter title |
Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness
|
---|---|
Chapter number | 70 |
Book title |
Design, User Experience, and Usability. Theory, Methods, Tools and Practice
|
Published by |
Springer, Berlin, Heidelberg, July 2011
|
DOI | 10.1007/978-3-642-21708-1_70 |
Book ISBNs |
978-3-64-221707-4, 978-3-64-221708-1
|
Authors |
Tanner Olsen, Katelyn Procci, Clint Bowers |
Mendeley readers
The data shown below were compiled from readership statistics for 183 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 1 | <1% |
Italy | 1 | <1% |
Finland | 1 | <1% |
United Kingdom | 1 | <1% |
Spain | 1 | <1% |
United States | 1 | <1% |
Unknown | 177 | 97% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 30 | 16% |
Student > Ph. D. Student | 27 | 15% |
Researcher | 23 | 13% |
Student > Bachelor | 19 | 10% |
Student > Doctoral Student | 11 | 6% |
Other | 27 | 15% |
Unknown | 46 | 25% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 72 | 39% |
Social Sciences | 18 | 10% |
Engineering | 10 | 5% |
Psychology | 8 | 4% |
Design | 7 | 4% |
Other | 20 | 11% |
Unknown | 48 | 26% |