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Mendeley readers
Chapter title |
Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games
|
---|---|
Chapter number | 23 |
Book title |
Entertainment Computing - ICEC 2016
|
Published in |
Lecture notes in computer science, September 2016
|
DOI | 10.1007/978-3-319-46100-7_23 |
Book ISBNs |
978-3-31-946099-4, 978-3-31-946100-7
|
Authors |
Stefan Liszio, Maic Masuch |
Editors |
Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun-Seung Yang |
Mendeley readers
The data shown below were compiled from readership statistics for 41 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 41 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 8 | 20% |
Student > Master | 6 | 15% |
Student > Ph. D. Student | 4 | 10% |
Lecturer | 3 | 7% |
Researcher | 3 | 7% |
Other | 6 | 15% |
Unknown | 11 | 27% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 15 | 37% |
Engineering | 5 | 12% |
Design | 4 | 10% |
Psychology | 1 | 2% |
Business, Management and Accounting | 1 | 2% |
Other | 0 | 0% |
Unknown | 15 | 37% |