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Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

Overview of attention for book
Attention for Chapter 3: Business Model for Indie Studios in Game Software Ecosystems
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2 X users

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8 Mendeley
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Chapter title
Business Model for Indie Studios in Game Software Ecosystems
Chapter number 3
Book title
Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030
Published by
Springer, Cham, January 2023
DOI 10.1007/978-3-031-27639-2_3
Book ISBNs
978-3-03-127638-5, 978-3-03-127639-2
Authors

Xavier, Bruno, Viana, Davi, Santos, Rodrigo

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X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 8 100%

Demographic breakdown

Readers by professional status Count As %
Unspecified 2 25%
Student > Master 1 13%
Student > Ph. D. Student 1 13%
Student > Bachelor 1 13%
Unknown 3 38%
Readers by discipline Count As %
Unspecified 2 25%
Agricultural and Biological Sciences 1 13%
Economics, Econometrics and Finance 1 13%
Engineering 1 13%
Unknown 3 38%