Interesting piece on how games and gamification can be used to improve engagement with, and impact of, mental health products and services @FrontiersIn https://t.co/NstA5u44TK
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#onlinetherapy Is it a game? Or is it therapy? Frontiers | Serious Games and Gamification for Mental Health: Current Status and Promising Directions | Psychiatry https://t.co/h9FBorxych
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RT @FrontPsychiatry: Read more about how computer games can be utilised for serious purposes such as mental health and education: https://…
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Read more about how computer games can be utilised for serious purposes such as mental health and education: https://t.co/cY2e8ThAVs With credits to established researchers from @UniAuckland, @UTAS_, @OpenUniversity, VU University, @orygen_aus, Auckland