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A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study

Overview of attention for article published in JMIR Serious Games, February 2024
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (89th percentile)
  • High Attention Score compared to outputs of the same age and source (99th percentile)

Mentioned by

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1 news outlet
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3 X users
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1 Facebook page

Citations

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2 Dimensions

Readers on

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5 Mendeley