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Perspective and agency during video gaming influences spatial presence experience and brain activation patterns

Overview of attention for article published in Behavioral and Brain Functions, July 2012
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About this Attention Score

  • Above-average Attention Score compared to outputs of the same age (62nd percentile)
  • Average Attention Score compared to outputs of the same age and source

Mentioned by

twitter
2 tweeters

Citations

dimensions_citation
19 Dimensions

Readers on

mendeley
107 Mendeley
citeulike
1 CiteULike
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Title
Perspective and agency during video gaming influences spatial presence experience and brain activation patterns
Published in
Behavioral and Brain Functions, July 2012
DOI 10.1186/1744-9081-8-34
Pubmed ID
Authors

Havranek M, Langer N, Cheetham M, Jäncke L, Michael Havranek, Nicolas Langer, Marcus Cheetham, Lutz Jäncke

Abstract

The experience of spatial presence (SP), i.e., the sense of being present in a virtual environment, emerges if an individual perceives himself as 1) if he were actually located (self-location) and 2) able to act in the virtual environment (possible actions). In this study, two main media factors (perspective and agency) were investigated while participants played a commercially available video game.

Twitter Demographics

The data shown below were collected from the profiles of 2 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 107 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 3 3%
United States 2 2%
Brazil 2 2%
Australia 1 <1%
Netherlands 1 <1%
Switzerland 1 <1%
Sweden 1 <1%
United Kingdom 1 <1%
Germany 1 <1%
Other 1 <1%
Unknown 93 87%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 22 21%
Researcher 18 17%
Student > Master 17 16%
Student > Bachelor 12 11%
Student > Doctoral Student 8 7%
Other 16 15%
Unknown 14 13%
Readers by discipline Count As %
Psychology 36 34%
Computer Science 11 10%
Social Sciences 11 10%
Medicine and Dentistry 10 9%
Neuroscience 4 4%
Other 12 11%
Unknown 23 21%

Attention Score in Context

This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 23 November 2014.
All research outputs
#1,821,376
of 4,540,307 outputs
Outputs from Behavioral and Brain Functions
#102
of 282 outputs
Outputs of similar age
#31,736
of 89,689 outputs
Outputs of similar age from Behavioral and Brain Functions
#5
of 9 outputs
Altmetric has tracked 4,540,307 research outputs across all sources so far. This one has received more attention than most of these and is in the 58th percentile.
So far Altmetric has tracked 282 research outputs from this source. They receive a mean Attention Score of 3.8. This one has gotten more attention than average, scoring higher than 60% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 89,689 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 62% of its contemporaries.
We're also able to compare this research output to 9 others from the same source and published within six weeks on either side of this one. This one has scored higher than 4 of them.