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Mendeley readers
Attention Score in Context
Title |
Perspective and agency during video gaming influences spatial presence experience and brain activation patterns
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Published in |
Behavioral and Brain Functions, July 2012
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DOI | 10.1186/1744-9081-8-34 |
Pubmed ID | |
Authors |
Michael Havranek, Nicolas Langer, Marcus Cheetham, Lutz Jäncke |
Abstract |
The experience of spatial presence (SP), i.e., the sense of being present in a virtual environment, emerges if an individual perceives himself as 1) if he were actually located (self-location) and 2) able to act in the virtual environment (possible actions). In this study, two main media factors (perspective and agency) were investigated while participants played a commercially available video game. |
X Demographics
The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 1 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 134 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 3 | 2% |
Brazil | 2 | 1% |
United States | 2 | 1% |
Netherlands | 1 | <1% |
Australia | 1 | <1% |
Switzerland | 1 | <1% |
Sweden | 1 | <1% |
Hungary | 1 | <1% |
United Kingdom | 1 | <1% |
Other | 1 | <1% |
Unknown | 120 | 90% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 22 | 16% |
Researcher | 22 | 16% |
Student > Master | 21 | 16% |
Student > Bachelor | 17 | 13% |
Student > Doctoral Student | 8 | 6% |
Other | 21 | 16% |
Unknown | 23 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 44 | 33% |
Social Sciences | 12 | 9% |
Computer Science | 10 | 7% |
Medicine and Dentistry | 9 | 7% |
Engineering | 7 | 5% |
Other | 19 | 14% |
Unknown | 33 | 25% |
Attention Score in Context
This research output has an Altmetric Attention Score of 8. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 04 October 2021.
All research outputs
#4,730,367
of 25,809,966 outputs
Outputs from Behavioral and Brain Functions
#86
of 422 outputs
Outputs of similar age
#31,430
of 179,755 outputs
Outputs of similar age from Behavioral and Brain Functions
#5
of 9 outputs
Altmetric has tracked 25,809,966 research outputs across all sources so far. Compared to these this one has done well and is in the 81st percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 422 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 10.8. This one has done well, scoring higher than 79% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 179,755 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 82% of its contemporaries.
We're also able to compare this research output to 9 others from the same source and published within six weeks on either side of this one. This one has scored higher than 4 of them.