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Extended Reality

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Cover of 'Extended Reality'

Table of Contents

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    Book Overview
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    Chapter 1 Passive Haptic Feedback for More Realistic and Efficient Grasping Movements in Virtual Environments
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    Chapter 2 Virtual 3D System of Two Interconnected Tanks for Level Control Using the Hardware in the Loop Technique
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    Chapter 3 Virtual Environment for the Control of a Temperature Process Based on Hardware-in-the-Loop
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    Chapter 4 Visualization of Large Datasets in Virtual Reality Systems
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    Chapter 5 A Framework for Animating Customized Avatars from Monocular Videos in Virtual Try-On Applications
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    Chapter 6 A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments
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    Chapter 7 Embracing XR System Without Compromising on Security and Privacy
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    Chapter 8 Semantic Explorable Representation of 3D Content Behavior
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    Chapter 9 A Conceptual Framework for Maturity Evaluation of BIM-Based AR/VR Systems Based on ISO Standards
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    Chapter 10 Design and Development of a Dynamic Fire Signage System for Building Evacuation: A VR Simulation Study
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    Chapter 11 Effortlessly Populating Immersive Training Simulations with Background Characters
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    Chapter 12 The Experience of A Self-Assessment Tool for Enhancing XR Technology Adoption in SMEs and HEIs across Europe
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    Chapter 13 Game Engine Platforms Supporting Metaverse-Linking Process: A Proposed Case Study on Virtual 3D Printing
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    Chapter 14 Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks
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    Chapter 15 The Social and hUman CeNtered XR: SUN XR Project
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    Chapter 16 Narrative Perspectives and Embodiment in Cinematic Virtual Reality
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    Chapter 17 Towards a Digital Twin Implementation of Eastern Crete: An Educational Approach
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    Chapter 18 Digital Twin and Extended Reality in Industrial Contexts: A Bibliometric Review
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    Chapter 19 Towards the Development of a Digital Twin for Micro Learning Factory: A Proof of Concept
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    Chapter 20 State of the Art of Urban Digital Twin Platforms
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    Chapter 21 The Application of the Preoperative Image-Guided 3D Visualization Supported by Machine Learning to the Prediction of Organs Reconstruction During Pancreaticoduodenectomy via a Head-Mounted Displays
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    Chapter 22 eXtended Reality & Artificial Intelligence-Based Surgical Training: A Review of Reviews
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    Chapter 23 Smart Meters and Customer Consumption Behavior: An Exploratory Analysis Approach
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    Chapter 24 Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual Fatigue
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    Chapter 25 The Impact of Usability and Learnability on Presence Factors in a VR Human Body Navigator
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    Chapter 26 Seamless Virtual Object Transitions: Enhancing User Experience in Cross-Device Augmented Reality Environments
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    Chapter 27 Usability Evaluation of Mixed Reality Applications in VET Training
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    Chapter 28 Design Strategies to Enhance Awareness in MR Collaborative Systems
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    Chapter 30 Rapid Mixed Reality Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld Display
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    Chapter 31 Emotion Tracking in Virtual Reality Fashion Shows
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    Chapter 32 Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project
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    Chapter 33 HRV-Based Detection of Fear of Heights in a VR Environment
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    Chapter 34 Role of the Motor Cortex in Virtual Reality-Based Neurofeedback for Emotional Self-regulation
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    Chapter 35 Design and Development of an Adaptive Multisensory Virtual Reality System for Emotional Self-Regulation
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Extended Reality
Published by
Springer Nature Switzerland, October 2023
DOI 10.1007/978-3-031-43401-3
978-3-03-143400-6, 978-3-03-143401-3

De Paolis, Lucio Tommaso, Arpaia, Pasquale, Sacco, Marco

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