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Arts and Technology

Overview of attention for book
Cover of 'Arts and Technology'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 From Digital Imaging to Computer Image Analysis of Fine Art
  3. Altmetric Badge
    Chapter 2 Panoramic and 3D Computer Vision
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    Chapter 3 Meaningful Engagement: Computer-Based Interactive Media Art in Public Space
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    Chapter 4 Interactive WSN-Bar
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    Chapter 5 Immersive Painting
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    Chapter 6 Sonic Onyx: Case Study of an Interactive Artwork
  8. Altmetric Badge
    Chapter 7 An Interactive Concert Program Based on Infrared Watermark and Audio Synthesis
  9. Altmetric Badge
    Chapter 8 Butterfly Effect Fractal
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    Chapter 9 Pattern Formation in Networks Inspired by Biological Development
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    Chapter 10 A Watercolor NPR System with Web-Mining 3D Color Charts
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    Chapter 11 Gas and Shadow Swing
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    Chapter 12 Artist-Oriented Real-Time Skin Deformation Using Dynamic Patterns
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    Chapter 13 Interaction Analysis in Performing Arts: A Case Study in Multimodal Choreography
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    Chapter 14 BWAIN: An Artistic Web Interpretation
  16. Altmetric Badge
    Chapter 15 Treasure Transformers: Novel Interpretative Installations for the National Palace Museum
  17. Altmetric Badge
    Chapter 16 JacksonBot – Design, Simulation and Optimal Control of an Action Painting Robot
  18. Altmetric Badge
    Chapter 17 RF Sounding: A System for Generating Sounds from Spectral Analysis
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    Chapter 18 Depicting Time Evolving Flow with Illustrative Visualization Techniques
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    Chapter 19 Augmenting a Ballet Dance Show Using the Dancer’s Emotion: Conducting Joint Research in Dance and Computer Science
  21. Altmetric Badge
    Chapter 20 Automatic Skin Color Beautification
  22. Altmetric Badge
    Chapter 21 Tracking Small Artists
  23. Altmetric Badge
    Chapter 22 RealSurf – A Tool for the Interactive Visualization of Mathematical Models
  24. Altmetric Badge
    Chapter 23 Creating Wheel-Thrown Potteries in Digital Space
  25. Altmetric Badge
    Chapter 24 Low-Level Image Processing for Lane Detection and Tracking
  26. Altmetric Badge
    Chapter 25 Lane Detection on the iPhone
  27. Altmetric Badge
    Chapter 26 Traditional Culture into Interactive Arts: The Cases of Lion Dance in Temple Lecture
  28. Altmetric Badge
    Chapter 27 Improving Optical Flow Using Residual and Sobel Edge Images
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    Chapter 28 3 Case Studies: A Hybrid Educational Strategy for ART/SCI Collaborations
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    Chapter 29 A Multimedia, Augmented Reality Interactive System for the Application of a Guided School Tour
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    Chapter 30 Reconstruction of Cultural Artifact Using Structured Lighting with Densified Stereo Correspondence
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    Chapter 31 Motion Generation for Glove Puppet Show with Procedural Animation
  33. Altmetric Badge
    Chapter 32 Can’t See the Forest: Using an Evolutionary Algorithm to Produce an Animated Artwork
  34. Altmetric Badge
    Chapter 33 Automatic Generation of Caricatures with Multiple Expressions Using Transformative Approach
  35. Altmetric Badge
    Chapter 34 The Autonomous Duck: Exploring the Possibilities of a Markov Chain Model in Animation
  36. Altmetric Badge
    Chapter 35 MixPlore: A Cocktail-Based Media Performance Using Tangible User Interfaces
Attention for Chapter 25: Lane Detection on the iPhone
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Mentioned by

wikipedia
1 Wikipedia page

Readers on

mendeley
38 Mendeley
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Chapter title
Lane Detection on the iPhone
Chapter number 25
Book title
Arts and Technology
Published in
ADS, January 2010
DOI 10.1007/978-3-642-11577-6_25
Book ISBNs
978-3-64-211576-9, 978-3-64-211577-6
Authors

Ren, Feixiang, Huang, Jinsheng, Terauchi, Mutsuhiro, Jiang, Ruyi, Klette, Reinhard, Feixiang Ren, Jinsheng Huang, Mutsuhiro Terauchi, Ruyi Jiang, Reinhard Klette

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 38 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 3%
France 1 3%
Germany 1 3%
Unknown 35 92%

Demographic breakdown

Readers by professional status Count As %
Student > Master 13 34%
Researcher 5 13%
Student > Ph. D. Student 5 13%
Other 4 11%
Student > Bachelor 3 8%
Other 6 16%
Unknown 2 5%
Readers by discipline Count As %
Engineering 18 47%
Computer Science 16 42%
Mathematics 2 5%
Unknown 2 5%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 29 July 2023.
All research outputs
#8,037,907
of 24,162,843 outputs
Outputs from ADS
#9,674
of 39,410 outputs
Outputs of similar age
#50,692
of 170,501 outputs
Outputs of similar age from ADS
#278
of 816 outputs
Altmetric has tracked 24,162,843 research outputs across all sources so far. This one is in the 44th percentile – i.e., 44% of other outputs scored the same or lower than it.
So far Altmetric has tracked 39,410 research outputs from this source. They receive a mean Attention Score of 4.6. This one is in the 28th percentile – i.e., 28% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 170,501 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 21st percentile – i.e., 21% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 816 others from the same source and published within six weeks on either side of this one. This one is in the 27th percentile – i.e., 27% of its contemporaries scored the same or lower than it.