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Virtual Environments ’95

Overview of attention for book
Cover of 'Virtual Environments ’95'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Is VR Better than a Workstation? A Report on Human Performance Experiments in Progress
  3. Altmetric Badge
    Chapter 2 The Influence of Dynamic Shadows on Presence in Immersive Virtual Environments
  4. Altmetric Badge
    Chapter 3 A Fuzzy Controlled Rendering System for Virtual Reality Systems Optimised by Genetic Algorithms
  5. Altmetric Badge
    Chapter 4 Generating Multiple Levels of Detail from Polygonal Geometry Models
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    Chapter 5 Fine Object Manipulation in Virtual Environment
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    Chapter 6 Fast algorithms for drawing Nonuniform B-spline surfaces: a practical application in Virtual Environment
  8. Altmetric Badge
    Chapter 7 Virtual molecules, rendering speed, and image quality
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    Chapter 8 Searching for Facial Expression by Genetic Algorithm
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    Chapter 9 Coordinating Vocal and Visual Parameters for 3D Virtual Agents
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    Chapter 10 Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata
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    Chapter 11 Hand-Gesture Recognition as a 3-D Input Technique
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    Chapter 12 The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments
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    Chapter 13 Interaction Models, Reference, and Interactivity in Speech Interfaces to Virtual Environments
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    Chapter 14 Experiment Authoring for Virtual Driving Environments
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    Chapter 15 Simulating Automated Cars in a Virtual Urban Environment
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    Chapter 16 A Shared Virtual Workspace for Constraint-based Solid Modelling
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    Chapter 17 An interactive virtual world experience — the cyberspace roadshow
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    Chapter 18 Improving the Legibility of Virtual Environments
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    Chapter 19 Design Issues for Virtual Reality Systems
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    Chapter 20 Further Development of the Responsive Workbench
  22. Altmetric Badge
    Chapter 21 Virtual Design II — an advanced VR development environment
  23. Altmetric Badge
    Chapter 22 Using the GIVEN toolkit for system development in MuSE
Attention for Chapter 15: Simulating Automated Cars in a Virtual Urban Environment
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Chapter title
Simulating Automated Cars in a Virtual Urban Environment
Chapter number 15
Book title
Virtual Environments ’95
Published in
Eurographics, January 1995
DOI 10.1007/978-3-7091-9433-1_15
Book ISBNs
978-3-21-182737-6, 978-3-70-919433-1
Authors

Bruno Arnaldi, Rémi Cozot, Stéphane Donikian

Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 27 October 2016.
All research outputs
#8,785,110
of 25,992,468 outputs
Outputs from Eurographics
#1
of 1 outputs
Outputs of similar age
#16,293
of 76,939 outputs
Outputs of similar age from Eurographics
#1
of 1 outputs
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