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Mendeley readers
Chapter title |
Hardcore Gamers and Casual Gamers Playing Online Together
|
---|---|
Chapter number | 53 |
Book title |
Entertainment Computing - ICEC 2006
|
Published by |
Springer, Berlin, Heidelberg, September 2006
|
DOI | 10.1007/11872320_53 |
Book ISBNs |
978-3-54-045259-1, 978-3-54-045261-4
|
Authors |
Anne-Gwenn Bosser, Ryohei Nakatsu |
Mendeley readers
The data shown below were compiled from readership statistics for 29 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 3% |
Greece | 1 | 3% |
Unknown | 27 | 93% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 6 | 21% |
Student > Ph. D. Student | 6 | 21% |
Student > Bachelor | 4 | 14% |
Professor > Associate Professor | 4 | 14% |
Researcher | 3 | 10% |
Other | 2 | 7% |
Unknown | 4 | 14% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 8 | 28% |
Social Sciences | 5 | 17% |
Arts and Humanities | 3 | 10% |
Design | 3 | 10% |
Psychology | 2 | 7% |
Other | 4 | 14% |
Unknown | 4 | 14% |